using UnityEngine; public class CloseWeaponAttack : MonoBehaviour { public virtual void OnTriggerEnter(Collider other) { Debug.Log(" OnTriggerEnter1"); if (other.gameObject.tag == GameObjectTag.EnemyCharacter.ToString() )//判断 触发器的物体的 Tag为“敌人” { Debug.Log(" OnTriggerEnter2"); } } } using UnityEngine; public class CloseWeaponAnimationAttack : MonoBehaviour { public GameObject weapon; public void setCloaseWeaponTrue() { Debug.Log(" setCloaseWeaponTrue()"); } public void setCloaseWeaponFalse() { Debug.Log(" setCloaseWeaponF