using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class test : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update()
{
Vector3 pos = Camera.main.WorldToScreenPoint(transform.position);
Vector3 dir = Input.mousePosition - pos;
float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.AngleAxis(angle, -Vector3.up);
}
}