HLSL Attributes (Xbox 360)

本文深入探讨了Xbox 360 HLSL编译器高级属性的作用与使用方法,解释了如何通过这些属性优化微代码生成,提升着色器性能。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >



XNA Game Studio 3.1
High-level shader language (HLSL) attributes are compiler hints that you can apply in your Xbox 360 shader code.

The HLSL compiler uses attributes to generate microcode in the manner specified by the attributes. HLSL attributes give the compiler more information about how to compile your shaders.

Use HLSL attributes to generate optimized microcode from HLSL source. For example, you can use HLSL attributes to control how branching statements are compiled into microcode, controlling the type microcode branching instructions that will be emitted. Using HLSL attributes, you can optimize your code and sometimes control the amount of microcode emitted.

HLSL attributes for Xbox 360 are similar to DirectX 10 HLSL attributes for Microsoft Windows.

In This Section

Attribute Categories
High-level shader language (HLSL) attributes for Xbox 360 are compiler hints that influence how microcode is generated from HLSL. Using the attributes, you can optimize how microcode is emitted and tune the shader performance.
Attribute Syntax
High level shader language (HLSL) attributes use the following syntax.
HLSL Attributes Reference (Xbox 360)
Contains reference information about high-level shader language (HLSL) attributes. The following HLSL attributes are implemented.
XNA Game Studio 3.1
High-level shader language (HLSL) attributes are compiler hints that you can apply in your Xbox 360 shader code.

The HLSL compiler uses attributes to generate microcode in the manner specified by the attributes. HLSL attributes give the compiler more information about how to compile your shaders.

Use HLSL attributes to generate optimized microcode from HLSL source. For example, you can use HLSL attributes to control how branching statements are compiled into microcode, controlling the type microcode branching instructions that will be emitted. Using HLSL attributes, you can optimize your code and sometimes control the amount of microcode emitted.

HLSL attributes for Xbox 360 are similar to DirectX 10 HLSL attributes for Microsoft Windows.

In This Section

Attribute Categories
High-level shader language (HLSL) attributes for Xbox 360 are compiler hints that influence how microcode is generated from HLSL. Using the attributes, you can optimize how microcode is emitted and tune the shader performance.
Attribute Syntax
High level shader language (HLSL) attributes use the following syntax.
HLSL Attributes Reference (Xbox 360)
Contains reference information about high-level shader language (HLSL) attributes. The following HLSL attributes are implemented.
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值