[UE4]UMG、HUI、Slate之间的区别

本文探讨了Unreal Engine中UMG(User Interface in Unreal)与Slate两种UI框架的区别与联系。UMG作为Slate的蓝图扩展,简化了Slate的使用难度,使开发者能够更方便地创建游戏内的用户界面。

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原文:

https://answers.unrealengine.com/questions/208916/umg-hud-slate.html

 

  • HUD Canvas is something that came from UE3 (and maybe even older) and was in UE4 before UMG been introduced and stays as a option

 

  • UMG is Blueprint extension of Slate

 

  • Slate is window UI framework made specially for editor (in the past UE editor used mix of Window's library), but it can used in game too. But Slate classes are outside of UObject envriament and outside of reflection system, thats why it needs UMG wrapper to make it work with blueprints.

 

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原文:https://answers.unrealengine.com/questions/160866/umg-or-slate.html

My opinion:

 

Try to understand a bit Slate, but don't use it.

 

UMG is completely based on Slate. It is an Editor to use Slate more easy and it should be able to do the same things as Slate can. You can also extend the Widget Classes through C++. I tried learning Slate before UMG was released and without Documentation and/or tutorials it was true pain! x)

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