//将RenderTexture保存成一张png图片
public bool SaveRenderTextureToPNG(RenderTexture rt, string contents, string pngName)
{
RenderTexture prev = RenderTexture.active;
RenderTexture.active = rt;
Texture2D png = new Texture2D(rt.width, rt.height, TextureFormat.ARGB32, false);
png.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0);
byte[] bytes = png.EncodeToPNG();
if (!Directory.Exists(contents))
Directory.CreateDirectory(contents);
FileStream file = File.Open(contents + "/" + pngName + ".png", FileMode.Create);
BinaryWriter writer = new BinaryWriter(file);
writer.Write(bytes);
file.Close();
Texture2D.DestroyImmediate(png);
png = null;
RenderTexture.active = prev;
return true;
}
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
截取前图片为如下:
剪切后画面如下:
关于剪裁我想说明如下:
照片需要放在画布上
从照片的哪个位置开始剪裁,剪多宽和多高
剪裁完毕的图片相对于画布,摆在画布的哪个位置
QQ技术交流群:386476712
---------------------
作者:海涛高软
来源:优快云
原文:https://blog.youkuaiyun.com/qq_15267341/article/details/76807238
版权声明:本文为博主原创文章,转载请附上博文链接!