iOS devices Metal Programming Guide

本文详细介绍了Metal框架的核心概念,包括命令提交模型、内存管理模型及独立编译代码在图形着色和数据并行计算中的应用。通过实例展示了如何使用Metal API编写应用程序,覆盖了渲染3D图形、数据并行处理、纹理和缓冲操作等关键方面。

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https://developer.apple.com/library/ios/documentation/Miscellaneous/Conceptual/MetalProgrammingGuide/Introduction/Introduction.html#//apple_ref/doc/uid/TP40014221

About Metal and This Guide

The Metal framework supports GPU-accelerated advanced 3D graphics rendering and data-parallel computation workloads. Metal provides a modern and streamlined API for fine-grained, low-level control of the organization, processing, and submission of graphics and computation commands, as well as the management of the associated data and resources for these commands. A primary goal of Metal is to minimize the CPU overhead incurred by executing GPU workloads.

At a Glance

This document describes the fundamental concepts of Metal: the command submission model, the memory management model, and the use of independently compiled code for graphics shader and data-parallel computation functions. The document then details how to use the Metal API to write an app.

You can find more details in the following chapters:

Prerequisites

You should be familiar with the Objective-C language and experienced in programming with OpenGL, OpenCL, or similar APIs.

See Also

The Metal Framework Reference is a collection of documents that describes the interfaces in the Metal framework.

The Metal Shading Language Guide is a document that specifies the Metal shading language, which is used to write a graphics shader or a compute function that is used by a Metal app.

In addition, several sample code projects using Metal are available in the Apple Developer Library.


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