unity 实现图片的放大与缩小,并实现拖拽浏览

首先,是要新建一个UIRoot(使用的NGUI开发),因为一个项目中有时候往往一个UIRoot无法搞定,需要分割出一部分进行单独的处理,所以大家要视情况而定。 

复制代码
using UnityEngine;
using System.Collections;
       
public class Minimap : MonoBehaviour {
       
    public Camera minimapCamera;
    public float minfiledView = 44f;
    public float maxfiledView = 95f;
    private Vector3 offsetPosition;
       
    void Start () {
       
    }
           
    // Update is called once per frame
    void Update () {
        
    }
       
    public void ZoomInButtonClick()
    {
        if (minimapCamera.fieldOfView > minfiledView)
        {
            minimapCamera.fieldOfView -= 1;
        }
        else
            minimapCamera.fieldOfView = minfiledView; 
    }
       
    public void ZoomOutButtonClick()
    {
        if (minimapCamera.fieldOfView < maxfiledView)
        {
            minimapCamera.fieldOfView += 1;
        }
        else
            minimapCamera.fieldOfView = maxfiledView;
    }
}
此处的代码构思来源于小地图的制作,通过控制fieldOfView来确定Camera的视野大小,大家也可以设定视野的范围,让他在指定区间内变化。 

接下来是要对图片的动态载入 


复制代码
using UnityEngine;
using System.Collections;
using System.IO;
using System;
using System.Drawing;
       
public class OpenPicture : MonoBehaviour
{ 
    public Texture2D _texture;
    public GameObject DaYangTu;
       
    IEnumerator Open()
    {
        string path = Application.persistentDataPath + "/Image" + "/placeholder.jpg";
        WWW www = new WWW("file://" + path);
        yield return www;
        Debug.Log(":" + www.error);
        _texture = new Texture2D(300, 300);
        _texture = www.texture;
        DaYangTu.GetComponent<UITexture>().mainTexture = _texture;
    }
       
    public void OnClick()
    {
        DaYangTu.SetActive(true);
        StartCoroutine(Open());
    }
    // Update is called once per frame
    void Update () {
           
    }
}
此处我使用的是使用WWW加载本地指定路径的文件,发布后可以更换图片,但名字要保持不变。 
最后是实现对图片的拖拽浏览,就是给你被拖拽的对象添加一个UI Drag Object脚本,注意不要忘记给被拖拽对象加Box Collider.
### 如何在 Unity实现图片拖拽放大缩小功能 #### 创建 UI Image 组件设置交互属性 为了使 `Image` 可以被拖动,在 Canvas 下创建一个 `Image` 为其添加必要的组件。确保该图像具有合适的锚点配置以便于操作。 #### 添加事件监听器处理触摸输入 对于触控设备或鼠标输入的支持,需编写 C# 脚本来捕捉用户的点击动作以及移动手势: ```csharp using UnityEngine; using UnityEngine.EventSystems; public class DragZoomPan : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { private Vector3 startPosition; // 记录起始位置 private bool isDragging = false; // 标记是否正在拖拽 public void OnBeginDrag(PointerEventData eventData) { if (eventData.button != PointerEventData.InputButton.Left) return; startPosition = transform.position; isDragging = true; } public void OnDrag(PointerEventData eventData) { if (!isDragging || eventData.button != PointerEventData.InputButton.Left) return; float deltaX = eventData.delta.x * Time.deltaTime * 10f; float deltaY = eventData.delta.y * Time.deltaTime * 10f; transform.Translate(new Vector3(deltaX, deltaY, 0)); } public void OnEndDrag(PointerEventData eventData) { isDragging = false; } } ``` 此部分实现了基本的拖拽逻辑[^2]。 #### 实现缩放功能 要支持双指捏合来调整大小,则需要额外检测多点触碰情况,据此改变目标物体的比例尺: ```csharp private Camera mainCamera; private Transform targetTransform; private float startDistanceBetweenFingers; private float scaleFactor = 0.5f; void Start() { mainCamera = Camera.main; } // Update is called once per frame void Update() { HandlePinchToZoom(); } void HandlePinchToZoom() { if (Input.touchCount == 2) { Touch touchZero = Input.GetTouch(0); Touch touchOne = Input.GetTouch(1); Vector2 touchZeroPrevPos = touchZero.position - touchZero.deltaPosition; Vector2 touchOnePrevPos = touchOne.position - touchOne.deltaPosition; float prevMagnitude = (touchZeroPrevPos - touchOnePrevPos).magnitude; float currentMagnitude = (touchZero.position - touchOne.position).magnitude; float difference = currentMagnitude - prevMagnitude; if (difference > 0 && !float.IsInfinity(difference)) ScaleObject(true); // 放大 else if (difference < 0 && !float.IsInfinity(difference)) ScaleObject(false); // 缩小 startDistanceBetweenFingers = Mathf.Abs(currentMagnitude); } } void ScaleObject(bool increaseScale) { Vector3 scaleChangeAmount = new Vector3(scaleFactor, scaleFactor, 0); if(increaseScale){ targetTransform.localScale += scaleChangeAmount; }else{ targetTransform.localScale -= scaleChangeAmount; } } ``` 上述代码片段展示了如何响应两个手指之间的距离变化来进行相应的缩放操作[^1].
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