- using UnityEngine;
- using System.Collections;
- using System.IO;
- public class ScaleAndRotate : MonoBehaviour
- {
- private Touch oldTouch1; //上次触摸点1(手指1)
- private Touch oldTouch2; //上次触摸点2(手指2)
- void Start()
- {
- }
- void Update () {
- //没有触摸
- if ( Input.touchCount <= 0 ){
- return;
- }
- //单点触摸, 水平上下旋转
- if( 1 == Input.touchCount ){
- Touch touch = Input.GetTouch (0);
- Vector2 deltaPos = touch.deltaPosition;
- transform.Rotate(Vector3.down * deltaPos.x , Space.World);
- transform.Rotate(Vector3.right * deltaPos.y , Space.World);
- }
- //多点触摸, 放大缩小
- Touch newTouch1 = Input.GetTouch (0);
- Touch newTouch2 = Input.GetTouch (1);
- //第2点刚开始接触屏幕, 只记录,不做处理
- if( newTouch2.phase == TouchPhase.Began ){
- oldTouch2 = newTouch2;
- oldTouch1 = newTouch1;
- return;
- }
- //计算老的两点距离和新的两点间距离,变大要放大模型,变小要缩放模型
- float oldDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position);
- float newDistance = Vector2.Distance(newTouch1.position, newTouch2.position);
- //两个距离之差,为正表示放大手势, 为负表示缩小手势
- float offset = newDistance - oldDistance;
- //放大因子, 一个像素按 0.01倍来算(100可调整)
- float scaleFactor = offset / 100f;
- Vector3 localScale = transform.localScale;
- Vector3 scale = new Vector3(localScale.x + scaleFactor,
- localScale.y + scaleFactor,
- localScale.z + scaleFactor);
- //最小缩放到 0.3 倍
- if (scale.x > 0.3f && scale.y > 0.3f && scale.z > 0.3f) {
- transform.localScale = scale;
- }
- //记住最新的触摸点,下次使用
- oldTouch1 = newTouch1;
- oldTouch2 = newTouch2;
- }
- }
Unity中用触摸控制物体旋转和放大
最新推荐文章于 2022-06-16 15:01:33 发布