第二天(八)osg::Object* readObjectFile(const std::string& filename,const ReaderWriter::Options* options)

目前流程是:

osgViewer::viewBase:: frame()

{

viewerInit();[

                          //创建帧事件,并将漫游器与事件和视口相关联

                            ->   osgViewer::Viewer::ViewerInit()

                           ->  osgViewer::View::Init();

                          ->(1)osgGA::EventQueue::createEvent();

                            (2)osgGA::MatrixManipulator::Init();

                            ->(2.1)各种漫游器::init()

                 ]

isRealized();[

                                    //获取图形上下文数组。再遍历上下文数组,只要有一个准备好就Ok

                                  ->   osgViewer::Viewer::isRealized();

                                 ->(1)osgViewer::Viewer::getContexts().

                                          ->(1.1)osg::camera::getGraphicsContext()

                                          ->(1.2)osg::View::getNumSlaves()

                                         ->(1.3)osg::View::getSlave()

                                         ->(1.4)LessGraphicsContext()->osg::GraphicContext::getTraits()

                                ->(2)osg::GraphicContext::isRealized()

                                        ->(2.1)->(1)

                                       ->(2.2)osg::GraphicsContext::isRealized()

                                                ->osg::GraphicsContext::isRealizedImplementation()

                                               ->(2.2.1)osgViewer::GraphicsWindow::isRealizedImplementation()

                                                             ->(2.2.1.1)osgViewer:: GraphicsWindowWin32 ::isRealizedImplementation()

                                                             ->(2.2.1.2) osgViewer::GraphicsWindowEmbedded ::isRealizedImplementation()

                                              ->(2.2.2)osgViewer::PixelBufferWin32::isRealizedImplementation()

                               -

 

                    ]

realize(); [

                    //建立视口和相关的线程

                     ->osgViewer::Viewer::realize()

                     ->(1) osgViewer::Viewer::setCameraWithFocus()

                     ->(2)osgViewer::Viewer::getContexts()

                    ->(3)osgViewer::Viewer::readConfiguration()

                          ->(3.1)osgDB::readObjectFile(const std::string& filename)

                                             ->(3.1.1)osg::Object* readObjectFile(const std::string& filename,const ReaderWriter::Options* options);

                                              ->(3.1.2)osgDB::Registry* osgDB::Registry::instance(bool erase);

                                              ->(3.1.3)ReaderWriter::Options* osgDB::getOptions();

                          ->(3.2)osgViewer::Viewer::take()

                    ->(4)待续

                ]

advance(simulationTime);

eventTraversal();

updateTraversal();

renderingTraversals();

}

 

接下来分析,从文件中读取osg::object*指针,有效则获取osg::object指针,无效则报错


Object* osgDB::readObjectFile(const std::string& filename,const ReaderWriter::Options* options)
{
    ReaderWriter::ReadResult rr = Registry::instance()->readObject(filename,options);
    if (rr.validObject()) return rr.takeObject();
    if (rr.error()) notify(WARN) << rr.message() << std::endl;
    return NULL;
}

 

涉及到了几个函数

 ReaderWriter::ReadResult readObject(const std::string& fileName,const ReaderWriter::Options* options);

 ReaderWriter::ReadResult::validObject()

 ReaderWriter::ReadResult::takeObject()

 ReaderWriter::ReadResult::error()

 ReaderWriter::ReadResult::message()

目前流程是:

osgViewer::viewBase:: frame()

{

viewerInit();[

                          //创建帧事件,并将漫游器与事件和视口相关联

                            ->   osgViewer::Viewer::ViewerInit()

                           ->  osgViewer::View::Init();

                          ->(1)osgGA::EventQueue::createEvent();

                            (2)osgGA::MatrixManipulator::Init();

                            ->(2.1)各种漫游器::init()

                 ]

isRealized();[

                                    //获取图形上下文数组。再遍历上下文数组,只要有一个准备好就Ok

                                  ->   osgViewer::Viewer::isRealized();

                                 ->(1)osgViewer::Viewer::getContexts().

                                          ->(1.1)osg::camera::getGraphicsContext()

                                          ->(1.2)osg::View::getNumSlaves()

                                         ->(1.3)osg::View::getSlave()

                                         ->(1.4)LessGraphicsContext()->osg::GraphicContext::getTraits()

                                ->(2)osg::GraphicContext::isRealized()

                                        ->(2.1)->(1)

                                       ->(2.2)osg::GraphicsContext::isRealized()

                                                ->osg::GraphicsContext::isRealizedImplementation()

                                               ->(2.2.1)osgViewer::GraphicsWindow::isRealizedImplementation()

                                                             ->(2.2.1.1)osgViewer:: GraphicsWindowWin32 ::isRealizedImplementation()

                                                             ->(2.2.1.2) osgViewer::GraphicsWindowEmbedded ::isRealizedImplementation()

                                              ->(2.2.2)osgViewer::PixelBufferWin32::isRealizedImplementation()

                               -

 

                    ]

realize(); [

                    //建立视口和相关的线程

                     ->osgViewer::Viewer::realize()

                     ->(1) osgViewer::Viewer::setCameraWithFocus()

                     ->(2)osgViewer::Viewer::getContexts()

                    ->(3)osgViewer::Viewer::readConfiguration()

                          ->(3.1)osgDB::readObjectFile(const std::string& filename)

                                             ->(3.1.1)osg::Object* readObjectFile(const std::string& filename,const ReaderWriter::Options* options);

                                                       ->(3.1.1.1)ReaderWriter::ReadResult readObject(const std::string& fileName,const ReaderWriter::Options* options);

                                                       ->(3.1.1.2)ReaderWriter::ReadResult::validObject()

                                                       ->(3.1.1.3)ReaderWriter::ReadResult::takeObject()

                                                       ->(3.1.1.4)ReaderWriter::ReadResult::error()

                                                       ->(3.1.1.5)ReaderWriter::ReadResult::message()

                                              ->(3.1.2)osgDB::Registry* osgDB::Registry::instance(bool erase);

                                              ->(3.1.3)ReaderWriter::Options* osgDB::getOptions();

                          ->(3.2)osgViewer::Viewer::take()

                    ->(4)待续

                ]

advance(simulationTime);

eventTraversal();

updateTraversal();

renderingTraversals();

}

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