案例背景(共15页精讲):
- Sender-Receiver communication两种方式:Non-Queue(常用的Rte_Write和Rte_Read)和Queue(不常用的Rte_Send和Rte_Receive);
- Queue Sender-Receiver communication的理论基础;
- Queue Sender-Receiver communication在Davinci Develop中的实现。
目录
1 Sender-Receiver communication原则
2.1 Queued communication队列通信的Measurement
2.2 Queued communication队列通信的InitialValue初始值
3 Sender-Receiver communication的Buffer
3.1 用于“data”接收“data”的Last-is-Best
4 Sender-Receiver communication的API接口
4.1 基于“Data”的Rte_Write和Rte_Read
4.2 基于“event”的Rte_Send和Rte_Receive
5 Davinci Develop中如何配置S/R Queued communication队列通信