TerrainQuadTreeNode::createCpuVertexData(
TextureUnitState::setTextureName
TextureUnitState::_load
_setTextureCoordSet
distributeVertexData();
float Terrain::getHeightAtPoint(long x, long y) const
地形四面体节点创建CPU顶点数据
TerrainQuadTreeNode::createCpuVertexData(
TextureUnitState::setTextureName
TextureUnitState::_load
_setTextureCoordSet
distributeVertexData();
float Terrain::getHeightAtPoint(long x, long y) const
1072
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