Replicated和RepNotify

本文介绍了UE4中网络复制的基本概念和技术细节。讨论了Replicated属性的作用及其限制,特别是对于特效复制的影响。同时,提到了RepNotify作为一种解决方案,能够使特效等复杂数据也能在网络间同步。
[2025.06.20-13.02.25:619][770]LogStreaming: Error: /Game/Resources/space/map/Kailo_J20 [2025.06.20-13.02.25:629][770]LogBlueprint: Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find native parent component 'Sprite' for 'SM_rock_A1_02' in BlueprintGeneratedClass 'Spawn_MineOreQTE_C' (it may have been removed) [2025.06.20-13.02.25:629][770]LogBlueprint: Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find native parent component 'Sprite' for 'ChildActor' in BlueprintGeneratedClass 'Spawn_MineOreQTE_C' (it may have been removed) [2025.06.20-13.02.25:631][770]LogBlueprint: Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find native parent component 'Sprite' for 'Billboard' in BlueprintGeneratedClass 'BP_Space_BuffSupply_Manager_C' (it may have been removed) [2025.06.20-13.02.25:694][770]LogBlueprint: Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find native parent component 'Sprite' for 'GoldMiners_Launcher' in BlueprintGeneratedClass 'GoldMiners_Point_Space_C' (it may have been removed) [2025.06.20-13.02.25:881][770]LogClass: Warning: Property QRSLPlayerCharacter::PlayerGuildBossSaveData (SourceClass: QRSLPlayerCharacter) was not registered in GetLifetimeReplicatedProps. This property will not be replicated. Use DISABLE_REPLICATED_PROPERTY if not replicating was intentional. [2025.06.20-13.02.25:881][770]LogClass: Warning: Property QRSLPlayerCharacter::bOverseasAttention (SourceClass: QRSLPlayerCharacter) was not registered in GetLifetimeReplicatedProps. This property will not be replicated. Use DISABLE_REPLICATED_PROPERTY if not replicating was intentional.
06-22
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