
1.模型身上挂脚本和Animation clips
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.Playables;
public class AnimationClipQueuePlayable : PlayableBehaviour
{
public AnimationMixerPlayable mixer;
public float playedTime;
private int currentClipIndex;
public void Init(AnimationClip[] clips,Playable owner,PlayableGraph graph)
{
// 输出的接收者只有一个
owner.SetInputCount(1);
mixer = AnimationMixerPlayable.Create(graph, clips.Length);
graph.Connect(mixer, 0, owner
Unity动画连续播放

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