2021年2月计划,osg+osgEarth+计算几何+proj4+level of detail for 3d graph

深化学习与工作实践:坐标系转换与模型细化之旅
博主计划在接下来的工作中结合坐标系转换、模型细化等关键任务进行深化学习,包括osg库的源码抄写、调试及视频教程,proj4的使用与源码学习,以及计算几何和细节层次技术。这些步骤旨在提升工作效率并增强专业技能,为相关工作做好充分准备。

我感觉应该与工作结合起来,进行深化学习,这样不迷茫,且有的放矢,提高工作效率。今年接下来的工作将涉及到了坐标系转换,模型细化,所以打算在2月份以及接下来的日子这几步同时进行

0,公司源码抄写

1.osg最长的一帧(收尾)

2,osg视频教程

3,osgearth视频教程

4,osg0.9源码抄写,

5,osgearth1.0源码抄写

6,osgearth源码调试

7,计算几何视频教程

8,proj4的使用和源码4.4.3抄写

9,level of detail for 3d graph,

前边几项是与今年工作息息相关,在工作的基础上的深化。所以是必须项。

 

其他的随意。

 

Level of Detail for 3D Graphics作者: David Luebke , Martin Reddy , Jonathan D. Cohen , Amitabh Varshney , Benjamin Watson , Robert Huebner 出版:Morgan Kaufmann The Morgan Kaufmann Series in Computer Graphics and Geometric ModelingSeries Editor: Brian A. Barsky, University of California, BerkeleyLevel of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods.Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work.This Book:* Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems.* Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds.* Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics.* Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement.* Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more.http://pixhost
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