这里把粒子的几种效果粘出来,以便以后使用
原文地址:http://blog.youkuaiyun.com/qqmcy/article/details/37511259
//
// IntervalLayer.cpp
// testthirdone
//
// Created by 杜甲 on 14-7-7.
//
//
#include "IntervalLayer.h"
#define SID_STEP1 100
#define SID_STEP2 101
#define SID_STEP3 102
#define IDC_PAUSE 200
bool IntervalLayer::init()
{
return true;
}
IntervalLayer::IntervalLayer()
{
_time0 = _time1 = _time2 = _time3 = _time4 = 0.0f;
auto s = Director::getInstance()->getWinSize();
auto sun = ParticleSun::create();
sun->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png"));
sun->setPosition(Vec2(s.width / 2 -100, s.height / 2));
sun->setTotalParticles(130);
sun->setLife(5.0f);
this->addChild(sun);
// timers
auto fire = ParticleFire::create();
fire->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png"));
fire->setPosition(Vec2(s.width / 2 + 50, s.height / 2));
fire->setTotalParticles(130);
fire->setLife(5.0f);
this->addChild(fire);
auto fireworks = ParticleFireworks::create();
fireworks->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png"));
fireworks->setPosition(Vec2(s.width / 2 + 50, s.height / 2 - 200));
fireworks->setTotalParticles(130);
fireworks->setLife(5.0f);
this->addChild(fireworks);
auto galaxy = ParticleGalaxy::create();
galaxy->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png"));
galaxy->setPosition(Vec2( 50, s.height / 2 + 200));
galaxy->setTotalParticles(130);
galaxy->setLife(5.0f);
this->addChild(galaxy);
auto flower = ParticleFlower::create();
flower->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png"));
flower->setPosition(Vec2( 250, s.height / 2 + 200));
flower->setTotalParticles(130);
flower->setLife(5.0f);
this->addChild(flower);
//流星
auto meteor = ParticleMeteor::create();
meteor->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png"));
meteor->setPosition(Vec2( 250, 20));
meteor->setTotalParticles(130);
meteor->setLife(5.0f);
this->addChild(meteor);
//旋涡
auto spiral = ParticleSpiral::create();
spiral->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png"));
spiral->setPosition(Vec2( 450, 40));
spiral->setTotalParticles(130);
spiral->setLife(5.0f);
this->addChild(spiral);
//爆炸
auto explosion = ParticleExplosion::create();
explosion->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png"));
explosion->setPosition(Vec2( 50, 440));
explosion->setTotalParticles(130);
explosion->setLife(5.0f);
this->addChild(explosion);
//烟雾
auto smoke = ParticleSmoke::create();
smoke->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png"));
smoke->setPosition(Vec2( 450, 640));
smoke->setTotalParticles(130);
smoke->setLife(5.0f);
this->addChild(smoke);
//雪
auto snow = ParticleSnow::create();
snow->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png"));
snow->setPosition(Vec2( 450, 840));
snow->setTotalParticles(130);
snow->setLife(5.0f);
this->addChild(snow);
//雨
auto rain = ParticleRain::create();
rain->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png"));
rain->setPosition(Vec2( 450, 940));
rain->setTotalParticles(130);
rain->setLife(5.0f);
this->addChild(rain);
}
效果图: