

Shader "Unlit/Shader_Test"
{
Properties
{
[hideininspector]_MainTex ("Texture", 2D) = "white" {
}
_Process("Process",Range(0,1)) = 0.5
_ZeroColor(" zeroColor",Color)


Shader "Unlit/Shader_Test"
{
Properties
{
[hideininspector]_MainTex ("Texture", 2D) = "white" {
}
_Process("Process",Range(0,1)) = 0.5
_ZeroColor(" zeroColor",Color)
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