这个例子是个综合。摄像机镜头位置POINT4D cam_pos = {0,40,0,1};
几个物体OBJECT4DV2 obj_tower,obj_tank, obj_marker,obj_player;
设置塔和坦克的数量。及其数组
#define NUM_TOWERS 96
#define NUM_TANKS 32
POINT4D towers[NUM_TOWERS],tanks[NUM_TANKS];
纹理数组
BITMAP_IMAGE textures[12];