<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE> New Document </TITLE>
<META NAME="Generator" CONTENT="EditPlus">
<META NAME="Author" CONTENT="">
<META NAME="Keywords" CONTENT="">
<META NAME="Description" CONTENT="">
<style>
body {
margin: 0;
overflow: hidden;
cursor: pointer;
}
</style>
</HEAD>
<BODY>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>HTML5 Canvas | Cone Animation</title>
</head>
<body>
<canvas id="canvasID"></canvas>
</body>
</html>
<script>
const canvas = document.querySelector('canvas');
const c = canvas.getContext('2d');
canvas.width = innerWidth;
canvas.height = innerHeight;
const mouse = {
x: innerWidth / 2,
y: innerHeight / 2 - 90
};
const colors = [
'#ee3d2b',
'#ec5252',
'#ff007f',
'#ec5252',
];
addEventListener('mousemove', event => {
mouse.x = event.clientX;
mouse.y = event.clientY;
});
addEventListener('resize', () => {
canvas.width = innerWidth;
canvas.height = innerHeight;
init();
});
function randomIntFromRange(min,max) {
return Math.floor(Math.random() * (max - min + 1) + min);
}
function randomColor(colors) {
return colors[Math.floor(Math.random() * colors.length)];
}
function Particle(x, y, radius, color) {
const distance = randomIntFromRange(0, 190);
this.x = x;
this.y = y;
this.radius = radius;
this.color = color;
this.radians = Math.random() * Math.PI * 2;
this.velocity = 0.08;
this.distanceFromCenter = {
x: distance,
y: distance
};
this.prevDistanceFromCenter = {
x: distance,
y: distance
};
this.lastMouse = {x: x, y: y};
this.update = () => {
const lastPoint = {x: this.x, y: this.y};
this.radians += this.velocity;
this.lastMouse.x += (mouse.x - this.lastMouse.x) * 0.05;
this.lastMouse.y += (mouse.y - this.lastMouse.y) * 0.05;
this.distanceFromCenter.x = this.prevDistanceFromCenter.x + Math.sin(this.radians) * 270;
this.distanceFromCenter.y = this.prevDistanceFromCenter.x + Math.sin(this.radians) * 60;
this.x = this.lastMouse.x + Math.cos(this.radians) * this.distanceFromCenter.x;
this.y = this.lastMouse.y + Math.sin(this.radians) * this.distanceFromCenter.y;
this.draw(lastPoint);
};
this.draw = lastPoint => {
c.beginPath();
c.strokeStyle = this.color;
c.lineWidth = this.radius;
c.moveTo(lastPoint.x, lastPoint.y);
c.lineTo(this.x, this.y);
c.stroke();
c.closePath();
};
}
let particles;
function init() {
particles = [];
for (let i = 0; i < 550; i++) {
const radius = (Math.random() * 2) + 1;
particles.push(new Particle(canvas.width / 2, canvas.height / 2, radius, randomColor(colors)));
}
}
function animate() {
requestAnimationFrame(animate);
c.fillStyle = "#b1e4e2";
c.fillRect(0, 0, canvas.width, canvas.height);
particles.forEach(particle => {
particle.update();
});
}
init();
animate();
</script>
</BODY>
</HTML>



