
Unity圣典和Manual
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Unity3D圣典学习【1】之Camera
Cameras are the devices that capture and display the world to the player. By customizing and manipulating cameras, you can make the presentation of your game truly unique. You can have an unlimited nu转载 2015-05-13 14:23:54 · 3387 阅读 · 0 评论 -
Unity3D中数学知识之【1】:SmoothDamp平滑阻尼
http://game.ceeger.com/Script/Mathf/Mathf.htmlhttp://game.ceeger.com/Script/Mathf/Mathf.SmoothDamp.html转载 2015-09-23 23:16:02 · 3918 阅读 · 0 评论 -
蒙皮的网格渲染器
转载自:http://game.ceeger.com/Components/class-SkinnedMeshRenderer.htmlThe Skinned Mesh Renderer is automatically added to imported meshes when the imported mesh is skinned. 当导入有蒙皮的网格时,骨骼蒙皮渲染器会转载 2015-11-12 01:16:56 · 1665 阅读 · 0 评论 -
PrefabType 预置类型
转载自:http://game.ceeger.com/Script/Editor_Enumerations/PrefabType/PrefabType.htmlThe type of a prefab object as returned by EditorUtility.GetPrefabType.预置物体的类型,由EditorUtility.GetPrefabType返回。转载 2015-11-12 01:06:58 · 2486 阅读 · 0 评论 -
Selection
Access to the selection in the editor.Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor na原创 2015-11-10 00:54:33 · 585 阅读 · 0 评论 -
HideFlags
转载自:http://game.ceeger.com/Script/Enumerations/HideFlags/HideFlags.htmlHideFlags 隐藏标识EnumerationBit mask that controls object destruction and visibility in inspectors控件物体的位蒙版,在检视面板转载 2015-11-10 00:53:04 · 496 阅读 · 0 评论 -
Mesh Renderer详解
转载自:http://game.ceeger.com/Components/class-MeshRenderer.htmlThe Mesh Renderer takes the geometry from the Mesh Filter and renders it at the position defined by the object's Transform componen转载 2015-11-10 01:29:55 · 6814 阅读 · 1 评论 -
Bounds边界框
转载自:http://game.ceeger.com/Script/Bounds/Bounds.htmlRepresents an axis aligned bounding box.表示一个轴对齐边界框。An axis-aligned bounding box, or AABB for short, is a box aligned with coordinate a转载 2015-11-11 00:52:26 · 2475 阅读 · 0 评论 -
EditorUtility
转载自:http://game.ceeger.com/Script/EditorUtility/EditorUtility.htmlNote: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor class转载 2015-11-11 00:46:14 · 788 阅读 · 0 评论 -
EditorUserBuildSettings 编辑器用户编译设置
转载自:http://game.ceeger.com/Script/EditorUserBuildSettings/EditorUserBuildSettings.htmlEditorUserBuildSettings 编辑器用户编译设置Note: This is an editor class. To use it you have to place your s转载 2015-11-10 00:56:20 · 5702 阅读 · 0 评论 -
Unity3D圣典学习【2】之CharacterController
1、属性1)、Slope Limit:坡度限制,限制碰撞器爬坡的倾斜值2)、Step Offset:台阶高度,角色可以迈上的最高台阶高度3)、Skin Width:皮肤厚度,决定两个碰撞器可以互相渗入的深度,较大的皮肤厚度值会导致颤抖,小的皮肤厚度值会导致角色被卡住,合理的设定值为半径(Radius)的10%4)、Min Move Distance:最小移动距离,如果角色移原创 2015-08-26 01:32:24 · 2589 阅读 · 0 评论 -
Bounds.IntersectRay 相交射线
转载自:http://game.ceeger.com/Script/Bounds/Bounds.IntersectRay.htmlfunction IntersectRay (ray : Ray) : bool Description描述Does ray intersect this bounding box?射线与这个边界框相交么?C#Ja转载 2015-11-18 01:31:03 · 1816 阅读 · 0 评论