今天,由于公事,研究了一下,算法:
简单的三角形类:
package
{
import flash.display.Sprite;
import flash.geom.Point;
/**
* 三角形
* @author Jave.Lin
*/
public class Triangle extends Sprite
{
private var _p1:Point;
private var _p2:Point;
private var _p3:Point;
private var _c:uint;
public function get p1():Point{return _p1;}
public function get p2():Point{return _p2;}
public function get p3():Point{return _p3;}
public function get c():uint{return _c;}
public function set p1(value:Point):void
{
if(value.x!=_p1.x && value.y!=_p1.y)
{
_p1=value;
redraw();
}
}
public function set p2(value:Point):void
{
if(value.x!=_p2.x && value.y!=_p2.y)
{
_p2=value;
redraw();
}
}
public function set p3(value:Point):void
{
if(value.x!=_p3.x && value.y!=_p3.y)
{
_p3=value;
redraw();
}
}
public function Triangle($p1:Point,$p2:Point,$p3:Point,$c:uint=0xff0000)
{
super();
setPointsRedraw($p1,$p2,$p3,$c);
}
public function setPointsRedraw($p1:Point,$p2:Point,$p3:Point,$c:uint=0xff0000):void
{
_p1=$p1;
_p2=$p2;
_p3=$p3;
_c=$c;
redraw();
}
private function redraw():void
{
// clear
this.graphics.clear();
// begine and set style
this.graphics.beginFill(_c,0.5);
this.graphics.lineStyle(1,_c,0.5);
// start position
this.graphics.moveTo(_p1.x,_p1.y);
// draw lines
this.graphics.lineTo(_p2.x,_p2.y);
this.graphics.lineTo(_p3.x,_p3.y);
this.graphics.lineTo(_p1.x,_p1.y);
// end draw
this.graphics.endFill();
}
}
}
菱形类:
package
{
import flash.display.Sprite;
/**
* 菱形类
* @author Jave.Lin
*/
public class Diamond extends Sprite
{
protected var _xR:Number;
protected var _yR:Number;
public function get xR():Number{return _xR;}
public function set xR(value:Number):void
{
if(value!=_xR)
{
_xR=value;
redraw();
}
}
public function get yR():Number{return _yR;}
public function set yR(value:Number):void
{
if(value!=_yR)
{
_yR=value;
redraw();
}
}
public function Diamond($xR:Number,$yR:Number)
{
setXYRAndRedraw($xR,$yR);
}
public function setXYRAndRedraw($xR:Number,$yR:Number):void
{
_xR=$xR;
_yR=$yR;
redraw();
}
private function redraw():void
{
// clear
this.graphics.clear();
// begine and set style
this.graphics.beginFill(0xff0000,0.5);
this.graphics.lineStyle(1,0xff0000,0.5);
// start position
this.graphics.moveTo(_xR,0);
// draw lines
this.graphics.lineTo(0,_yR);
this.graphics.lineTo(-_xR,0);
this.graphics.lineTo(0,-_yR);
this.graphics.lineTo(_xR,0);
// end draw
this.graphics.endFill();
}
}
}
菱形扩展类:
package
{
import flash.geom.Point;
import flash.utils.getTimer;
/**
* 菱形的一个扩展类
* @author Jave.Lin
*/
public class DiamondExt extends Diamond
{
private var _triangles:Vector.<Triangle>=new Vector.<Triangle>();
private var _angle1:Number;
private var _angle2:Number;
public function DiamondExt($xR:Number, $yR:Number)
{
super($xR, $yR);
generateTriangle();
}
private function generateTriangle():void
{
// _angle1=Math.abs(Math.tan(_yR/_xR));//有误差?
_angle1=Math.abs(Math.atan2((-_yR-0),((0-(-_xR)))));
if(_angle1>(Math.PI/2))_angle1-=(Math.PI/2);
_angle2=Math.PI/2-_angle1;
_triangles[0]=new Triangle(
new Point(0,0),new Point(_xR,0),new Point(_xR/2,_yR/2));
_triangles[1]=new Triangle(
new Point(0,0),new Point(_xR/2,_yR/2),new Point(0,_yR));
_triangles[2]=new Triangle(
new Point(0,0),new Point(0,_yR),new Point(-(_xR/2),_yR/2));
_triangles[3]=new Triangle(
new Point(0,0),new Point(-(_xR/2),_yR/2),new Point(-_xR,0));
_triangles[4]=new Triangle(
new Point(0,0),new Point(-_xR,0),new Point(-(_xR/2),-(_yR/2)));
_triangles[5]=new Triangle(
new Point(0,0),new Point(0,-_yR),new Point(-(_xR/2),-(_yR/2)));
_triangles[6]=new Triangle(
new Point(0,0),new Point(_xR/2,-(_yR/2)),new Point(0,-_yR));
_triangles[7]=new Triangle(
new Point(0,0),new Point(_xR,0),new Point(_xR/2,-(_yR/2)));
for (var i:int = 0; i < _triangles.length; i++)
{
addChild(_triangles[i]);
}
}
public function checkPointAndLightTheTriangle(point:Point):void
{
var tempA:Number=Math.atan2(point.y,point.x);
resetTriangles();
if(tempA>=0 && tempA<_angle1)
{
_triangles[0].alpha=0.5;
}
else if(tempA>=_angle1 && tempA<(_angle1+_angle2))
{
_triangles[1].alpha=0.5;
}
else if(tempA>=Math.PI/2 && tempA<(Math.PI/2+_angle2))
{
_triangles[2].alpha=0.5;
}
else if(tempA>=(Math.PI/2+_angle2) && tempA<Math.PI)
{
_triangles[3].alpha=0.5;
}
else if(tempA>=-Math.PI && tempA<(-Math.PI+_angle1))
{
_triangles[4].alpha=0.5;
}
else if(tempA>=(-Math.PI+_angle1) && tempA<-Math.PI/2)
{
_triangles[5].alpha=0.5;
}
else if(tempA>=-Math.PI/2 && tempA<-_angle1)
{
_triangles[6].alpha=0.5;
}
else if(tempA>=-_angle1 && tempA<0)
{
_triangles[7].alpha=0.5;
}
}
public function testLargeNumSummaryPerformancea(point:Point,num:int=100000):void
{
var num1Right:Number=_angle1+_angle2;
var num2Right:Number=Math.PI/2+_angle2;
var num3Right:Number=Math.PI;
var num4Left:Number=-Math.PI;
var num4Right:Number=-Math.PI+_angle1;
var num5Right:Number=-Math.PI/2;
var num6Right:Number=-_angle1;
var startTime:int=getTimer();
var triangleNum:int=0;
var tempA:Number=Math.atan2(point.y,point.x);
for (var i:int = 0; i < num; i++)
{
if(tempA>=0 && tempA<_angle1)
{
triangleNum=0;
}
else if(tempA>=_angle1 && tempA<num1Right)
{
triangleNum=1;
}
else if(tempA>=num1Right && tempA<num2Right)
{
triangleNum=2;
}
else if(tempA>=num2Right && tempA<num3Right)
{
triangleNum=3;
}
else if(tempA>=num4Left && tempA<num4Right)
{
triangleNum=4;
}
else if(tempA>=num4Right && tempA<num5Right)
{
triangleNum=5;
}
else if(tempA>=num5Right && tempA<num6Right)
{
triangleNum=6;
}
else if(tempA>=num6Right && tempA<0)
{
triangleNum=7;
}
}
var endTime:int=getTimer();
trace("run "+num+" times elpasedTime:"+(endTime-startTime));
// run 1000000 times elpasedTime : 26 ms 左右
}
public function resetTriangles():void
{
for (var i:int = 0; i < _triangles.length; i++)
{
_triangles[i].alpha=1;
}
}
}
}
应用示例:
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;
public class DiamondTest extends Sprite
{
private var _diamond:Diamond;
private var _triangle:Triangle;
private var _diamondExt:DiamondExt;
public function DiamondTest()
{
super();
_diamond=new Diamond(50,25);
addChild(_diamond);
_diamond.x=200;
_diamond.y=200;
_diamond.addEventListener(MouseEvent.MOUSE_OVER,onDiamondOverHandler);
_diamond.addEventListener(MouseEvent.MOUSE_OUT,onDiamondOutHandler);
_triangle=new Triangle(new Point(0,0),new Point(25,-25),new Point(-25,-25),0x00ffff);
addChild(_triangle);
_triangle.x=50;
_triangle.y=200;
_diamondExt=new DiamondExt(50,25);
addChild(_diamondExt);
_diamondExt.x=400;
_diamondExt.y=200;
_diamondExt.addEventListener(MouseEvent.MOUSE_MOVE,onDiamondExtMoveHandler);
_diamondExt.addEventListener(MouseEvent.MOUSE_OUT,onDiamondExtOutHandler);
}
private function onDiamondExtOutHandler(e:MouseEvent):void
{
_diamondExt.resetTriangles();
}
private function onDiamondExtMoveHandler(e:MouseEvent):void
{
_diamondExt.checkPointAndLightTheTriangle(new Point(mouseX-_diamondExt.x,mouseY-_diamondExt.y));
_diamondExt.testLargeNumSummaryPerformancea(new Point(mouseX-_diamondExt.x,mouseY-_diamondExt.y));//,1000000);
}
private function onDiamondOverHandler(e:MouseEvent):void
{
trace("over");
}
private function onDiamondOutHandler(e:MouseEvent):void
{
trace("out");
}
}
}
设计前草稿图:
运行效果,用鼠标经过带有三角形的菱形,分别移动不同的三角形位置上,即可看到效果。
可以把这个扩展的菱形,长度弄大一些。