//Physics Simulate autoSimulation
Physics.Simulate
Declaration
public static void Simulate(float step);
Parameters
step | The time to advance physics by. |
Description
Simulate physics in the Scene.
Call this to simulate physics manually when the automatic simulation is turned off. Simulation includes all the stages of collision detection, rigidbody and joints integration, and filing of the physics callbacks (contact, trigger and joints). Calling Physics.Simulate does not cause FixedUpdate to be called.