private bool IsPointerOverGameObject(Vector2 mousePosition)
{
//创建一个点击事件
PointerEventData eventData = new PointerEventData(EventSystem.current);
eventData.position = mousePosition;
List<RaycastResult> raycastResults = new List<RaycastResult>();
//向点击位置发射一条射线,检测是否点击的UI
EventSystem.current.RaycastAll(eventData, raycastResults);
return raycastResults.Count > 0&&(raycastResults[0].gameObject.layer == LayerMask.NameToLayer("UI")) ;
}
Unity 判断是否点击在UI上
最新推荐文章于 2025-02-28 23:21:03 发布