ARFoundation 图片识别,切换图片克隆不同的追踪模型

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你可以把我的代码发给AI,去理解

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
using TMPro;
using UnityEngine.Events;

public class ImageARmanager : MonoBehaviour
{


    [Header("定义一个回调函数入口,会在外部面板显示")]
    public UnityEvent Youhanshul;


    #region
    // 实现识别图库中的某张图后,克隆对应模型
    [Header("存储AR图像识别组件")]
    public ARTrackedImageManager oneImageARmanager;
    [Header("存储AR图像库")]
    public XRReferenceImageLibrary oneARLibra;
    public GameObject[] OneAMuban;

    public TextMeshProUGUI onetip;

   
    private void OnEnable()
    {
        
        oneImageARmanager.trackedImagesChanged += OneImageARmanager_trackedImagesChanged;
    }
    void OnDisable()
    { 
          oneImageARmanager.trackedImagesChanged -= OneImageARmanager_trackedImagesChanged;
    }
    #endregion
    private void OneImageARmanager_trackedImagesChanged(ARTrackedImagesChangedEventArgs obj)
    {
        GameObject Tempobj;
        onetip.text = "识别到图";
        Youhanshul.Invoke();
        foreach (var oneImage in obj.added)
        {
            onetip.text = "开始遍历进入摄像头的图"+ obj.added[0].name+ oneImage.referenceImage.name;
            if (oneImage.referenceImage.name == "A")
            {
                
                onetip.text = "识别到A图,开始克隆";
                Debug.Log("我找到一张名字叫A的图片,在所有进入摄像头的图片中");
                Tempobj= GameObject.Instantiate(OneAMuban[0], oneImage.transform.position, oneImage.transform.rotation,oneImage.transform);
                onetip.text = "克隆完毕";
                onetip.text = "克隆的物体坐标"+ Tempobj.transform.position;
                Tempobj.transform.localPosition = Vector3.zero;  // 重置位置
                Tempobj.transform.localRotation = Quaternion.identity; // 重置旋转
            }
            if (oneImage.referenceImage.name == "B")
            {
                onetip.text = "识别到B图,开始克隆";
                Debug.Log("我找到一张名字叫B的图片,在所有进入摄像头的图片中");
                Tempobj = GameObject.Instantiate(OneAMuban[1], oneImage.transform.position, oneImage.transform.rotation, oneImage.transform);
                onetip.text = "克隆完毕b";
                Tempobj.transform.localPosition = Vector3.zero;  // 重置位置
                Tempobj.transform.localRotation = Quaternion.identity; // 重置旋转
            }

        }
        //更新图片位置
        foreach (var updatedImage in obj.updated)
        {
            bool isVisible = updatedImage.trackingState == TrackingState.Tracking;
            if (updatedImage.transform.childCount > 0)
            {
                updatedImage.transform.GetChild(0).gameObject.SetActive(isVisible);
            }
        }
        //销毁离开图片的子物体
        foreach (var OneLeaveImage in obj.removed)
        {
            //销毁离开的那个图片子物体
            onetip.text = "销毁离开的那个图片子物体";
            if (OneLeaveImage.transform.childCount > 0)
            {
                Destroy(OneLeaveImage.transform.GetChild(0).gameObject);
            }
        }
        
    }
}

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