1.创建3DUI
3DUI 需要创建新画布 画布模式改为worldSpace,并且指定摄像机
那个摄像机将来会看这个UI就把谁挂进去,并且3D画布下面的UI按钮需要被电击的话就需要摄像机身上必须挂在Physics Raycaster组件




2.创建侦听脚本给NPC,实现鼠标划入和离开还有点击事件
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.EventSystems;
public class ModelInterFaceLine : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
{
GameObject Inven3D;
void Start()
{
Inven3D= GameObject.FindWithTag("INVEN3D_UI");
Inven3D.SetActive(false);
this.gameObject.transform.GetChild(0).gameObject.SetActive(false);
}
public void OnPointerClick(PointerEventData eventData)
{
Debug.Log("点击了我");
if (Inven3D!=null)
{
Inven3D.SetActive(true);
}
}
public void OnPointerEnter(PointerEventData eventData)
{
this.gameObject.transform.AddComponent<Outline>();
this.gameObject.transform.GetChild(0).gameObject.SetActive(true);
}
public void OnPointerExit(PointerEventData eventData)
{
Destroy(this.gameObject.GetComponent<Outline>());
this.gameObject.transform.GetChild(0).gameObject.SetActive(false);
}
}
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