【C#】大话设计模式-28 访问者模式

基本代码:

访问者Visitor 操作 -异变

元素Element 数据结构- 不易变

元素与访问者 结合产生反应(作为访问者的方法,在访问者类中针对不同元素 定义不同反应方法)。  

using System;
using System.Collections.Generic;
using System.Text;

namespace 访问者模式
{
    class Program
    {
        static void Main(string[] args)
        {
            ObjectStructure o = new ObjectStructure();
            o.Attach(new ConcreteElementA());
            o.Attach(new ConcreteElementB());

            ConcreteVisitor1 v1 = new ConcreteVisitor1();
            ConcreteVisitor2 v2 = new ConcreteVisitor2();

            o.Accept(v1);
             

            Console.Read();
        }
    }

    abstract class Visitor
    {
        public abstract void VisitConcreteElementA(ConcreteElementA concreteElementA);

        public abstract void VisitConcreteElementB(ConcreteElementB concreteElementB);
    }

    class ConcreteVisitor1 : Visitor
    {
        public override void VisitConcreteElementA(ConcreteElementA concreteElementA)
        {
            Console.WriteLine("{0}被{1}访问", concreteElementA.GetType().Name, this.GetType().Name);
        }

        public override void VisitConcreteElementB(ConcreteElementB concreteElementB)
        {
            Console.WriteLine("{0}被{1}访问", concreteElementB.GetType().Name, this.GetType().Name);
        }
    }

    class ConcreteVisitor2 : Visitor
    {
        public override void VisitConcreteElementA(ConcreteElementA concreteElementA)
        {
            Console.WriteLine("{0}被{1}访问", concreteElementA.GetType().Name, this.GetType().Name);
        }

        public override void VisitConcreteElementB(ConcreteElementB concreteElementB)
        {
            Console.WriteLine("{0}被{1}访问", concreteElementB.GetType().Name, this.GetType().Name);
        }
    }

    abstract class Element
    {
        public abstract void Accept(Visitor visitor);
    }

    class ConcreteElementA : Element
    {
        public override void Accept(Visitor visitor)
        {
            visitor.VisitConcreteElementA(this);
        }

        public void OperationA()
        { }
    }

    class ConcreteElementB : Element
    {
        public override void Accept(Visitor visitor)
        {
            visitor.VisitConcreteElementB(this);
        }

        public void OperationB()
        { }
    }

    class ObjectStructure
    {
        private IList<Element> elements = new List<Element>();

        public void Attach(Element element)
        {
            elements.Add(element);
        }

        public void Detach(Element element)
        {
            elements.Remove(element);
        }

        public void Accept(Visitor visitor)
        {
            foreach (Element e in elements)
            {
                e.Accept(visitor);
            }
        }
    }
}

(男人、女人)(成功、失败、恋爱、结婚……)(不同反应、结论)-访问者模式 

男人、女人--分类不易变

成功、恋爱……:操作异变,可增加

using System;
using System.Collections.Generic;
using System.Text;

namespace 访问者模式
{
    class Program
    {
        static void Main(string[] args)
        {
            ObjectStructure o = new ObjectStructure();
            o.Attach(new Man());
            o.Attach(new Woman());

            Success v1 = new Success();
            o.Display(v1);

            Failing v2 = new Failing();
            o.Display(v2);

            Amativeness v3 = new Amativeness();
            o.Display(v3);

            Marriage v4 = new Marriage();
            o.Display(v4);

            Console.Read();
        }
    }

    //状态:异变,可增加
    abstract class Action
    {
        //得到男人结论或反应
        public abstract void GetManConclusion(Man concreteElementA);
        //得到女人结论或反应
        public abstract void GetWomanConclusion(Woman concreteElementB);
    }


    //成功
    class Success : Action
    {
        public override void GetManConclusion(Man concreteElementA)
        {
            Console.WriteLine("{0}{1}时,背后多半有一个伟大的女人。", concreteElementA.GetType().Name, this.GetType().Name);
        }

        public override void GetWomanConclusion(Woman concreteElementB)
        {
            Console.WriteLine("{0}{1}时,背后大多有一个不成功的男人。", concreteElementB.GetType().Name, this.GetType().Name);
        }
    }
    //失败
    class Failing : Action
    {
        public override void GetManConclusion(Man concreteElementA)
        {
            Console.WriteLine("{0}{1}时,闷头喝酒,谁也不用劝。", concreteElementA.GetType().Name, this.GetType().Name);
        }

        public override void GetWomanConclusion(Woman concreteElementB)
        {
            Console.WriteLine("{0}{1}时,眼泪汪汪,谁也劝不了。", concreteElementB.GetType().Name, this.GetType().Name);
        }
    }
    //恋爱
    class Amativeness : Action
    {
        public override void GetManConclusion(Man concreteElementA)
        {
            Console.WriteLine("{0}{1}时,凡事不懂也要装懂。", concreteElementA.GetType().Name, this.GetType().Name);
        }

        public override void GetWomanConclusion(Woman concreteElementB)
        {
            Console.WriteLine("{0}{1}时,遇事懂也装作不懂", concreteElementB.GetType().Name, this.GetType().Name);
        }
    }
    //结婚
    class Marriage : Action
    {
        public override void GetManConclusion(Man concreteElementA)
        {
            Console.WriteLine("{0}{1}时,感慨道:恋爱游戏终结时,‘有妻徒刑’遥无期。", concreteElementA.GetType().Name, this.GetType().Name);
        }

        public override void GetWomanConclusion(Woman concreteElementB)
        {
            Console.WriteLine("{0}{1}时,欣慰曰:爱情长跑路漫漫,婚姻保险保平安。", concreteElementB.GetType().Name, this.GetType().Name);
        }
    }

    //人:分类固定
    abstract class Person
    {
        //接受
        public abstract void Accept(Action visitor);
    }

    //男人
    class Man : Person
    {
        public override void Accept(Action visitor)
        {
            visitor.GetManConclusion(this);
        }
    }

    //女人
    class Woman : Person
    {
        public override void Accept(Action visitor)
        {
            visitor.GetWomanConclusion(this);
        }
    }
    //对象结构-能枚举它的元素,可以提供一个高层的接口以允许访问者访问它的元素。
    class ObjectStructure
    {
        private IList<Person> elements = new List<Person>();

        //增加
        public void Attach(Person element)
        {
            elements.Add(element);
        }
        //移除
        public void Detach(Person element)
        {
            elements.Remove(element);
        }
        //查看显示
        public void Display(Action visitor)
        {
            foreach (Person e in elements)
            {
                e.Accept(visitor);
            }
        }
    }
}

 

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