基本代码:
访问者Visitor 操作 -异变
元素Element 数据结构- 不易变
元素与访问者 结合产生反应(作为访问者的方法,在访问者类中针对不同元素 定义不同反应方法)。
using System;
using System.Collections.Generic;
using System.Text;
namespace 访问者模式
{
class Program
{
static void Main(string[] args)
{
ObjectStructure o = new ObjectStructure();
o.Attach(new ConcreteElementA());
o.Attach(new ConcreteElementB());
ConcreteVisitor1 v1 = new ConcreteVisitor1();
ConcreteVisitor2 v2 = new ConcreteVisitor2();
o.Accept(v1);
Console.Read();
}
}
abstract class Visitor
{
public abstract void VisitConcreteElementA(ConcreteElementA concreteElementA);
public abstract void VisitConcreteElementB(ConcreteElementB concreteElementB);
}
class ConcreteVisitor1 : Visitor
{
public override void VisitConcreteElementA(ConcreteElementA concreteElementA)
{
Console.WriteLine("{0}被{1}访问", concreteElementA.GetType().Name, this.GetType().Name);
}
public override void VisitConcreteElementB(ConcreteElementB concreteElementB)
{
Console.WriteLine("{0}被{1}访问", concreteElementB.GetType().Name, this.GetType().Name);
}
}
class ConcreteVisitor2 : Visitor
{
public override void VisitConcreteElementA(ConcreteElementA concreteElementA)
{
Console.WriteLine("{0}被{1}访问", concreteElementA.GetType().Name, this.GetType().Name);
}
public override void VisitConcreteElementB(ConcreteElementB concreteElementB)
{
Console.WriteLine("{0}被{1}访问", concreteElementB.GetType().Name, this.GetType().Name);
}
}
abstract class Element
{
public abstract void Accept(Visitor visitor);
}
class ConcreteElementA : Element
{
public override void Accept(Visitor visitor)
{
visitor.VisitConcreteElementA(this);
}
public void OperationA()
{ }
}
class ConcreteElementB : Element
{
public override void Accept(Visitor visitor)
{
visitor.VisitConcreteElementB(this);
}
public void OperationB()
{ }
}
class ObjectStructure
{
private IList<Element> elements = new List<Element>();
public void Attach(Element element)
{
elements.Add(element);
}
public void Detach(Element element)
{
elements.Remove(element);
}
public void Accept(Visitor visitor)
{
foreach (Element e in elements)
{
e.Accept(visitor);
}
}
}
}
(男人、女人)(成功、失败、恋爱、结婚……)(不同反应、结论)-访问者模式
男人、女人--分类不易变
成功、恋爱……:操作异变,可增加
using System;
using System.Collections.Generic;
using System.Text;
namespace 访问者模式
{
class Program
{
static void Main(string[] args)
{
ObjectStructure o = new ObjectStructure();
o.Attach(new Man());
o.Attach(new Woman());
Success v1 = new Success();
o.Display(v1);
Failing v2 = new Failing();
o.Display(v2);
Amativeness v3 = new Amativeness();
o.Display(v3);
Marriage v4 = new Marriage();
o.Display(v4);
Console.Read();
}
}
//状态:异变,可增加
abstract class Action
{
//得到男人结论或反应
public abstract void GetManConclusion(Man concreteElementA);
//得到女人结论或反应
public abstract void GetWomanConclusion(Woman concreteElementB);
}
//成功
class Success : Action
{
public override void GetManConclusion(Man concreteElementA)
{
Console.WriteLine("{0}{1}时,背后多半有一个伟大的女人。", concreteElementA.GetType().Name, this.GetType().Name);
}
public override void GetWomanConclusion(Woman concreteElementB)
{
Console.WriteLine("{0}{1}时,背后大多有一个不成功的男人。", concreteElementB.GetType().Name, this.GetType().Name);
}
}
//失败
class Failing : Action
{
public override void GetManConclusion(Man concreteElementA)
{
Console.WriteLine("{0}{1}时,闷头喝酒,谁也不用劝。", concreteElementA.GetType().Name, this.GetType().Name);
}
public override void GetWomanConclusion(Woman concreteElementB)
{
Console.WriteLine("{0}{1}时,眼泪汪汪,谁也劝不了。", concreteElementB.GetType().Name, this.GetType().Name);
}
}
//恋爱
class Amativeness : Action
{
public override void GetManConclusion(Man concreteElementA)
{
Console.WriteLine("{0}{1}时,凡事不懂也要装懂。", concreteElementA.GetType().Name, this.GetType().Name);
}
public override void GetWomanConclusion(Woman concreteElementB)
{
Console.WriteLine("{0}{1}时,遇事懂也装作不懂", concreteElementB.GetType().Name, this.GetType().Name);
}
}
//结婚
class Marriage : Action
{
public override void GetManConclusion(Man concreteElementA)
{
Console.WriteLine("{0}{1}时,感慨道:恋爱游戏终结时,‘有妻徒刑’遥无期。", concreteElementA.GetType().Name, this.GetType().Name);
}
public override void GetWomanConclusion(Woman concreteElementB)
{
Console.WriteLine("{0}{1}时,欣慰曰:爱情长跑路漫漫,婚姻保险保平安。", concreteElementB.GetType().Name, this.GetType().Name);
}
}
//人:分类固定
abstract class Person
{
//接受
public abstract void Accept(Action visitor);
}
//男人
class Man : Person
{
public override void Accept(Action visitor)
{
visitor.GetManConclusion(this);
}
}
//女人
class Woman : Person
{
public override void Accept(Action visitor)
{
visitor.GetWomanConclusion(this);
}
}
//对象结构-能枚举它的元素,可以提供一个高层的接口以允许访问者访问它的元素。
class ObjectStructure
{
private IList<Person> elements = new List<Person>();
//增加
public void Attach(Person element)
{
elements.Add(element);
}
//移除
public void Detach(Person element)
{
elements.Remove(element);
}
//查看显示
public void Display(Action visitor)
{
foreach (Person e in elements)
{
e.Accept(visitor);
}
}
}
}