Unity HDRP中的摄像机控制的代码

unityHDRP中带的摄像机控制代码

使用WASD,鼠标右键控制,直接挂载到摄像机上即可
如果相机用起来很诡异invertY 尝试勾选或者取消勾选这个属性。

class名称:
SimpleCameraController 
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif

using UnityEngine;

namespace UnityTemplateProjects
{
    public class SimpleCameraController : MonoBehaviour
    {
        class CameraState
        {
            public float yaw;
            public float pitch;
            public float roll;
            public float x;
            public float y;
            public float z;

            public void SetFromTransform(Transform t)
            {
                pitch = t.eulerAngles.x;
                yaw = t.eulerAngles.y;
                roll = t.eulerAngles.z;
                x = t.position.x;
                y = t.position.y;
                z = t.position.z;
            }

            public void Translate(Vector3 translation)
            {
                Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation;

                x += rotatedTranslation.x;
                y += rotatedTranslation.y;
                z += rotatedTranslation.z;
            }

            public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct)
            {
                yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct);
                pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct);
                roll = Mathf.Lerp(roll, target.roll, rotationLerpPct);

                x = Mathf.Lerp(x, target.x, positionLerpPct);
                y = Mathf.Lerp(y, target.y, positionLerpPct);
                z = Mathf.Lerp(z, target.z, positionLerpPct);
            }

            public void UpdateTransform(Transform t)
            {
                t.eulerAngles = new Vector3(pitch, yaw, roll);
                t.position = new Vector3(x, y, z);
            }
        }

        CameraState m_TargetCameraState = new CameraState();
        CameraState m_InterpolatingCameraState = new CameraState();

        [Heade
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