- 常用GUI组件自学记录还有很多不列举啦
using UnityEngine;
using System.Collections;
using UnityEditor;
public class Window_T1 : EditorWindow
{
private int num = 0;
private float flo = 0;
private string str = "";
private bool bol;
private int<
本文记录了作者在开发Unity插件过程中对常用GUI组件的学习与实践,涵盖了多种GUI组建的使用和自定义方法。
using UnityEngine;
using System.Collections;
using UnityEditor;
public class Window_T1 : EditorWindow
{
private int num = 0;
private float flo = 0;
private string str = "";
private bool bol;
private int<
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