using UnityEngine;
using UnityEngine.UI;
using System;
using System.Collections.Generic;
/// <summary>
/// 2D序列帧特效
/// </summary>
public class UI_2DEffect : MonoBehaviour
{
private Image img;//图片组件
[Header("资源目录")]
public string resDir;
[Header("总帧数")]
[Space(25)]
public int totalFarme;
[Header("帧率")]
public int frameRate;
[Header("是否自动播放")]
[Space(25)]
public bool autoPlay = false;
[Header("是否循环播放")]
public bool isLoop = false;
private Sprite curSprite;//当前Sprite
private int curFrame;//当前帧
private float timer;//计时器