using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace AssetBundleDemo{
public class Student {
public void Speak(string Name)
{
Debug.Log(Name);
}
}
//静态类才可以添加扩展方法
public static class ExtensionStuInfo {
public static void Extension(this Student student)
{
student.Speak("Chinese");
}
}
public class Test : MonoBehaviour {
// Use this for initialization
void Start () {
Student student = new Student();
student.Extension();
}
}
}