一、搭建基础的表盘、指针
二、编写控制指针旋转到指定位置的脚本:
using UnityEngine;
using System.Collections;
public class Test_OnDashboard : MonoBehaviour
{
public int thiAngle = 0;
public int rotateSpeed = 2;
public bool openRotate = false;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
if (Input.GetKeyDown(KeyCode.T))
{
openRotate = true;
StartCoroutine(stop());
}
if (openRotate)
{
PointerRotate();
}
}
/// <summary>
/// 控制指针旋转
/// </summary>
p