Sequence mySequence = DOTween.Sequence();
mySequence.Append(touchGodPerspPlayer.transform.DOMove(Point[num].transform.localPosition,1));
mySequence.Append(DOTween.To(() => touchGodPerspPlayer.NFDistance, x => touchGodPerspPlayer.NFDistance = x, new Vector2(0,-100), 1);
mySequence.Append(cam1.transform.DOMoveZ(0,1));
mySequence.Append(Masks.DOFade(1, 1f));
mySequence.Append(Masks.DOFade(0, 3f));
DoTween的按顺序触发
最新推荐文章于 2024-08-22 07:15:00 发布