[SerializeField]
public float floatingDistance = 1f; // 浮动距离
[SerializeField]
public float duration = 1f; // 浮动周期
[SerializeField]
public float FX= 1; // 浮动方向
void Start()
{
transform.DOMoveY(transform.position.y + floatingDistance * FX, duration).SetEase(Ease.InOutSine).SetLoops(-1, LoopType.Yoyo);
}