System.Random random;
random = new System.Random(1000);
public int RandomRange(int min, int max)
{
return random.Next(min, max);
}
public float RandomRange(float min, float max)
{
var r = random.NextDouble();
return (float)(r * (max - min) + min);
}
Unity随机生成值
最新推荐文章于 2025-02-25 15:06:54 发布