Destroy线性操作:伤害门。
生成游戏对象
publicclassCreateCubes : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
float timer = 0.0f;
// Update is called once per frame
void Update()
{
timer += Time.deltaTime;
if (timer > 3)
{
timer -= 3;
GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
obj.transform.position = newVector3(0, 0.5f, 0);
obj.AddComponent<MoveDoor>();
}
&