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源码地址:unity伤害范围判断_unity2d攻击判定,unity伤害判定-Unity3D代码类资源-优快云下载
一.判断目标点是否在某一圆形区域内
定义圆形
public class Circle {
public Vector2 Center;
public float Radius;
public Circle(Vector2 center, float radius)
{
this.Center = center;
this.Radius = radius;
}
public bool Contains( Vector2 point)
{
Vector2 vector = point - this.Center;
return (vector.SqrMagnitude() <= (this.Radius * this.Radius));
}
public Vector2 Eval(float t)
{
return new Vector2(this.Center.x + (this.Radi