using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// fileName定义创建出来配置文件的名字,menuName是创建时的按钮名字
[CreateAssetMenu(fileName = "YICTVehicleConfig", menuName = "Equipment/CreateYICTVehicleConfig")]
public class YICTVehicleConfig : ScriptableObject
{
public List<YICTVehicle> yICTVehiclesList = new List<YICTVehicle>();
//声明静态方法方便加载配置文件
public static YICTVehicleConfig LoadVehicleConfig()
{
try
{
return Resources.Load("YICTVehicleConfig") as YICTVehicleConfig;