using UnityEngine;
using System.Collections;
public class DragModel : MonoBehaviour {
private float x = 0.0f;
private float y = 0.0f;
private float xSpeed = 800.0f;
private float ySpeed = 800.0f;
private float zSpeed = 160f;
private float minDistence = -3;
private float maxDistence = 15;
void Update ()
{
if(Input.GetMouseButton(0))
{
x=Input.GetAxis(“Mouse X”) *xSpeed;
y=Input.GetAxis(“Mouse Y”) *ySpeed;
transform.Rotate(Vector3.up * -x *Time.deltaTime,Space.World);
transform.Rotate(Vector3.right * y *Time.deltaTime,Space.World);
}
else if(Input.GetAxis(“Mouse ScrollWheel”)!=0)
{
float ga = Input.GetAxis(“Mouse ScrollWheel”);
if(transform.position.z > minDistence && transform.position.z<=minDistence && ga<0||transform.position.z>=maxDistence && ga>0)
{
transform.Translate(Vector3.forward*-ga*zSpeed*Time.deltaTime,Space.World);
}
}
}
}
using System.Collections;
public class DragModel : MonoBehaviour {
private float x = 0.0f;
private float y = 0.0f;
private float xSpeed = 800.0f;
private float ySpeed = 800.0f;
private float zSpeed = 160f;
private float minDistence = -3;
private float maxDistence = 15;
void Update ()
{
if(Input.GetMouseButton(0))
{
x=Input.GetAxis(“Mouse X”) *xSpeed;
y=Input.GetAxis(“Mouse Y”) *ySpeed;
transform.Rotate(Vector3.up * -x *Time.deltaTime,Space.World);
transform.Rotate(Vector3.right * y *Time.deltaTime,Space.World);
}
else if(Input.GetAxis(“Mouse ScrollWheel”)!=0)
{
float ga = Input.GetAxis(“Mouse ScrollWheel”);
if(transform.position.z > minDistence && transform.position.z<=minDistence && ga<0||transform.position.z>=maxDistence && ga>0)
{
transform.Translate(Vector3.forward*-ga*zSpeed*Time.deltaTime,Space.World);
}
}
}
}