虽然U3D提供真机调试,但是由于内外网的隔离,使得这个流程比较麻烦和不太靠谱。真机调试的另一个方法是查看游戏运行导出的Log日志(U3D的Application.persistentDataPath路径下),下面是一个常用的log日志类
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
public class OutputLog : MonoBehaviour
{
public static OutputLog instance = null;
private string err;
private string log;
private string filePath;
private bool isDebugMode = false;
void Awake()
{
filePath = Application.persistentDataPath + "/P1_log.txt";
if (System.IO.File.Exists(filePath))
{
File.Delete(filePath);
}
instance = this;
Application.RegisterLogCallback(HandleLog);
Debug.Log(filePath);
}
void OnDestroy()
{
instance = null;
Applica