6.2节pixel format with necessary capabilities not found

VLA-2025-03:GR00T N1【骨架:Eagle-2;端到端双系统VLA:S2 VLM+S1 DiT+FM;数据:单/双臂+人形,机器人+人类+仿真+神经共592.9M帧/8375.7小时】 通用机器人需要多功能的躯体和智能的头脑。近年来,人形机器人的发展在构建人类世界中通用自主性的硬件平台方面展现出巨大潜力。一个基于海量多样化数据源训练的机器人基础模型,对于使机器人能够推理新情况、稳健应对现实世界的多变性以及快速学习新任务至关重要。为此,我们推出了GR00T N1,一个面向人形机器人的开放基础模型。GR00T N1是一个具有双系统架构的视觉‑语言‑动作(VLA)模型。视觉语言模块(系统2)通过视觉和语言指令来解读环境。随后的扩散Transformer模块(系统1)实时生成流畅的电机动作。 阅读详情
#include <GL/glut.h>
#include<gl/gl.h>
#include <stdlib.h>
#include<iostream>
#include <windows.h>

#define RAMPSIZE 16
#define RAMP1START 32
#define RAMP2START 48

static float rotAngle = 0.;

/*  Initialize antialiasing for color-index mode,
 *  including loading a green color ramp starting
 *  at RAMP1START, and a blue color ramp starting
 *  at RAMP2START. The ramps must be a multiple of 16.
 */
void init(void)
{
   int i;
   for (i = 0; i < RAMPSIZE; i++) {
      GLfloat shade;
      shade = (GLfloat) i/(GLfloat) RAMPSIZE;
      glutSetColor(RAMP1START+(GLint)i, 0., shade, 0.);
      glutSetColor(RAMP2START+(GLint)i, 0., 0., shade);
   }
   glEnable (GL_LINE_SMOOTH);
   glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
   glLineWidth (1.5);

   glClearIndex ((GLfloat) RAMP1START);
}
/*  Draw 2 diagonal lines to form an X */
void display(void)
{
   glClear(GL_COLOR_BUFFER_BIT);

   glIndexi(RAMP1START);
   glPushMatrix();
   glRotatef(-rotAngle, 0.0, 0.0, 0.1);
   glBegin (GL_LINES);
      glVertex2f (-0.5, 0.5);
      glVertex2f (0.5, -0.5);
   glEnd ();
   glPopMatrix();

   glIndexi(RAMP2START);
   glPushMatrix();
   glRotatef(rotAngle, 0.0, 0.0, 0.1);
   glBegin (GL_LINES);
      glVertex2f (0.5, 0.5);
      glVertex2f (-0.5, -0.5);
   glEnd ();
   glPopMatrix();

   glFlush();
}


void reshape(int w, int h)
{
   glViewport(0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   if (w <= h) 
      gluOrtho2D (-1.0, 1.0, 
         -1.0*(GLfloat)h/(GLfloat)w, 1.0*(GLfloat)h/(GLfloat)w);
   else 
      gluOrtho2D (-1.0*(GLfloat)w/(GLfloat)h, 
         1.0*(GLfloat)w/(GLfloat)h, -1.0, 1.0);
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
}
void keyboard(unsigned char key, int x, int y)
{
   switch (key) {
      case 'r':
      case 'R':
         rotAngle += 20.;
         if (rotAngle >= 360.) rotAngle = 0.;
         glutPostRedisplay();   
         break;
      case 27:  /*  Escape Key */
         exit(0);
         break;
      default:
         break;
    }
}

int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode (GLUT_SINGLE | GLUT_INDEX);
   glutInitWindowPosition(200,200);
   glutInitWindowSize (200, 200);
   glutCreateWindow (argv[0]);
   init();
   glutReshapeFunc (reshape);
   glutKeyboardFunc (keyboard);
   glutDisplayFunc (display);
   glutMainLoop();
   return 0;
}


解释说明:就是计算机不支持index mode,而且没有办法解决。

详细的内容可以参考:http://www.macusenet.com/archive/index-t-21056.html

In article <425c127d_1[at]news3.es.net>,
Andy Nelson <andy[at]thermo.lanl.gov> wrote:

> 1) The above experiment appears to imply that
> the library or hardware does not support color index
> mode in opengl/glut for some reason. Is this correct?

color index mode is not supported.

> 2) Does anyone have any suggestions about whether I'm
> simply doing something wrong (and how to fix it), or
> what what options I have at this point?
>
> Converting the code to RGB mode rather than color
> index mode, would seem to be one option (already somewhere
> in the back of my mind for some years) but will be
> a very major undertaking. Short of that I'm looking
> for some other options.

Why would it be hard? Just do a search and replace to change all calls
that take a color table index to your own code. In your code, use the
index into an array of r,g,b,a quads that you pass to OpenGL.


> 3) Does anyone know the universe in which the word
> `support' means what it did to Chris, my ever so helpful
> support call staffer, this morning? I would like
> to send him a pointer about how to get back there. :/

The library is there. It works. Apple won't help you with it for free.

--
David Phillip Oster

【202503】Wan:开放且先进的大规模视频生成模型【1.3B、14B】【支持对无限长度视频进行稳定的Inference】【Wan中的主要计算开销来自注意力机制】 wan: Open and Advanced Large-Scale Video Generative ModelsWan:开放且先进的大规模视频生成模型Wan Team, Alibaba Group Wan 团队,Alibaba GroupThis report presents Wan, a comprehensive and open suite of video foundation models designed to push the boundaries of video generation 阅读详情

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纹理加载时,出现报错是:pixel format with necessary capabilities not found时

glutInitDisplayMode(GL_RGB | GL_DOUBLE | GL_DEPTH) 改成glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH)就好了

1046

大中型超市收银系统(可直接运行)

光步前台收银系统系统功能:商品销售、商品退货、挂单、收银员权限、会员销售、单品取消、整单取消、商品查询、脱机销售、脱机数据上传,基本资料下载,开钱箱、小票打印、收款结算,支持多币种付款方式(现金、储值卡、礼券、微信等),支持多种促销。运行环境:.net 4.0登陆信息用户名:1001 密码:123456内置商品信息,商品编码可输入00001000 - 00010000,测试效果相关功能键F5 结算 F9挂单 F11商品查询 F8退货 Insert单品取消 Del整单取消 F12开钱箱F2 会员 Ctrl+Z退出系统 Home 锁屏 相关源码待公开

opengl redbook Fatal Error in XXXXXX pixel format with necessary capabilities not found

随便运行书中的一个程序aaindex.c时出现了下面的错误:pixel format with necessary capabilities not found 解决方法: http://www.educity.cn/wenda/519354.html http://blog.csdn.net/cyningsun/article/details/7013744 http://blog.cs...

weixin_30546933的博客 145

蓝牙模块HM-10手册

蓝牙模块HM-10手册,该手册对蓝牙模块HM-10进行了详细的介绍和使用方法以及一些AT指令。

Android camera Hal 杂谈

camera id 的生成是更具在v4l2 camera hal 文件中遍历/dev下面video节点,并通过capture能力校验,并对同相同格式的流去重,而得到的。在camera hal 生成camera id时,会自动创建关于camera id 对应节点的v4l2 camera 和v4l2 wrapper 这两个类。由这两个类对camera的buffer轮转进行操作。

meiyoumajia的博客 503

Evo‑1:保持语义对齐的轻量级视觉‑语言‑动作模型

视觉-语言-动作 (VLA) 模型已成为一个强大的框架它统一了感知、语言和控制,使机器人能够通过多模态理解执行多样化的任务。然而,当前的VLA模型通常包含海量参数,并严重依赖大规模机器人数据预训练,导致训练过程中的高计算成本,以及实时推理的部署能力受限。此外,大多数训练范式往往会降低视觉-语言主干网络的感知表征,导致过拟合和对下游任务的泛化能力差。在这项工作中,我们提出了Evo-1,一个轻量级VLA模型,它在不进行机器人数据预训练的情况下,降低了计算量并提高了部署效率,同时保持了强大的性能。

u013250861的博客 172

ffmpeg开发指南

FFmpeg是一个集录制、转换、音/视频编码解码功能为一体的完整的开源解决方案。FFmpeg的开发是基于Linux操作系统,但是可以在大多数操作系统中编译和使用。FFmpeg支持MPEG、DivX、MPEG4、AC3、DV、FLV等40多种编码,AVI、MPEG、OGG、Matroska、ASF等90多种解码.TCPMP, VLC, MPlayer等开源播放器都用到了FFmpeg。    一、ff

深之JohnChen的专栏 3万+

OpenGL学习错误列表Error List

OpenGL学习错误列表Error List

王定桥的专栏 9090

一个比较简单的红蓝图opengl程序

#include "stdafx.h" #include #include #include #include #include #include static float angle=0; void init(void)  { // all parameters of lighting attrubutes float  light_specular[

828

光照只有叠加,没有覆盖

#include "stdafx.h" #include #include #include #include #include #include void init(void)  { // all parameters of lighting attrubutes float  light_specular[]={0.8, 0.8, 0.8, 1.0}; fl

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