#include <GL/glut.h>
#include<gl/gl.h>
#include <stdlib.h>
#include<iostream>
#include <windows.h>
#define RAMPSIZE 16
#define RAMP1START 32
#define RAMP2START 48
static float rotAngle = 0.;
/* Initialize antialiasing for color-index mode,
* including loading a green color ramp starting
* at RAMP1START, and a blue color ramp starting
* at RAMP2START. The ramps must be a multiple of 16.
*/
void init(void)
{
int i;
for (i = 0; i < RAMPSIZE; i++) {
GLfloat shade;
shade = (GLfloat) i/(GLfloat) RAMPSIZE;
glutSetColor(RAMP1START+(GLint)i, 0., shade, 0.);
glutSetColor(RAMP2START+(GLint)i, 0., 0., shade);
}
glEnable (GL_LINE_SMOOTH);
glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
glLineWidth (1.5);
glClearIndex ((GLfloat) RAMP1START);
}
/* Draw 2 diagonal lines to form an X */
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glIndexi(RAMP1START);
glPushMatrix();
glRotatef(-rotAngle, 0.0, 0.0, 0.1);
glBegin (GL_LINES);
glVertex2f (-0.5, 0.5);
glVertex2f (0.5, -0.5);
glEnd ();
glPopMatrix();
glIndexi(RAMP2START);
glPushMatrix();
glRotatef(rotAngle, 0.0, 0.0, 0.1);
glBegin (GL_LINES);
glVertex2f (0.5, 0.5);
glVertex2f (-0.5, -0.5);
glEnd ();
glPopMatrix();
glFlush();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
gluOrtho2D (-1.0, 1.0,
-1.0*(GLfloat)h/(GLfloat)w, 1.0*(GLfloat)h/(GLfloat)w);
else
gluOrtho2D (-1.0*(GLfloat)w/(GLfloat)h,
1.0*(GLfloat)w/(GLfloat)h, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'r':
case 'R':
rotAngle += 20.;
if (rotAngle >= 360.) rotAngle = 0.;
glutPostRedisplay();
break;
case 27: /* Escape Key */
exit(0);
break;
default:
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_INDEX);
glutInitWindowPosition(200,200);
glutInitWindowSize (200, 200);
glutCreateWindow (argv[0]);
init();
glutReshapeFunc (reshape);
glutKeyboardFunc (keyboard);
glutDisplayFunc (display);
glutMainLoop();
return 0;
}
解释说明:就是计算机不支持index mode,而且没有办法解决。
详细的内容可以参考:http://www.macusenet.com/archive/index-t-21056.html
In article <425c127d_1[at]news3.es.net>,
Andy Nelson <andy[at]thermo.lanl.gov> wrote:
> 1) The above experiment appears to imply that
> the library or hardware does not support color index
> mode in opengl/glut for some reason. Is this correct?
color index mode is not supported.
> 2) Does anyone have any suggestions about whether I'm
> simply doing something wrong (and how to fix it), or
> what what options I have at this point?
>
> Converting the code to RGB mode rather than color
> index mode, would seem to be one option (already somewhere
> in the back of my mind for some years) but will be
> a very major undertaking. Short of that I'm looking
> for some other options.
Why would it be hard? Just do a search and replace to change all calls
that take a color table index to your own code. In your code, use the
index into an array of r,g,b,a quads that you pass to OpenGL.
> 3) Does anyone know the universe in which the word
> `support' means what it did to Chris, my ever so helpful
> support call staffer, this morning? I would like
> to send him a pointer about how to get back there. :/
The library is there. It works. Apple won't help you with it for free.
--
David Phillip Oster
本文介绍如何使用OpenGL进行颜色映射初始化,并通过旋转角度绘制两条对角线,形成一个X形图案。
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