poj 1269 Intersecting Lines

本文介绍了一种通过解析几何方法来确定两直线在二维平面上的相交情况的算法,包括判断直线是否平行、重合或相交,并在相交的情况下计算交点坐标。

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Intersecting Lines
Time Limit: 1000MS Memory Limit: 10000K
Total Submissions: 13520 Accepted: 6019

Description

We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three ways: 1) no intersection because they are parallel, 2) intersect in a line because they are on top of one another (i.e. they are the same line), 3) intersect in a point. In this problem you will use your algebraic knowledge to create a program that determines how and where two lines intersect. 
Your program will repeatedly read in four points that define two lines in the x-y plane and determine how and where the lines intersect. All numbers required by this problem will be reasonable, say between -1000 and 1000. 

Input

The first line contains an integer N between 1 and 10 describing how many pairs of lines are represented. The next N lines will each contain eight integers. These integers represent the coordinates of four points on the plane in the order x1y1x2y2x3y3x4y4. Thus each of these input lines represents two lines on the plane: the line through (x1,y1) and (x2,y2) and the line through (x3,y3) and (x4,y4). The point (x1,y1) is always distinct from (x2,y2). Likewise with (x3,y3) and (x4,y4).

Output

There should be N+2 lines of output. The first line of output should read INTERSECTING LINES OUTPUT. There will then be one line of output for each pair of planar lines represented by a line of input, describing how the lines intersect: none, line, or point. If the intersection is a point then your program should output the x and y coordinates of the point, correct to two decimal places. The final line of output should read "END OF OUTPUT".

Sample Input

5
0 0 4 4 0 4 4 0
5 0 7 6 1 0 2 3
5 0 7 6 3 -6 4 -3
2 0 2 27 1 5 18 5
0 3 4 0 1 2 2 5

Sample Output

INTERSECTING LINES OUTPUT
POINT 2.00 2.00
NONE
LINE
POINT 2.00 5.00
POINT 1.07 2.20
END OF OUTPUT

Source

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题目大意:判断两条直线的关系平行,重合,相交(求交点坐标)

判断重合时需要同时满足叉积为0且( P1 - Q1 ) × ( Q2 - Q1 ) = 0 

判断共线在判断重合之后,只需要满足叉积为0

在平面内的两条直线AB,CD,求交点最直接的方法就是解下列的二元一次方程组:

Ax + (Bx - Ax)i = Cx + (Dx - Cx) j

Ay + (By - Ay)i = Cy + (Dy - Cy) j

交点是:(Ax + (Bx - Ax) i, Ay + (By - Ay) i)

求交点的过程并不是很理解,所以直接记得代码。

#include<iostream>
#include<cstdio>
#include<cstring>
#include<algorithm>
#include<cmath>
#define esp  1e-6 
using namespace std;
int n,m;
struct point
{
	double x,y;
	point(){
		x=y=0;
	};
    point operator -(const point &a)
    {
    	point t; t.x=x-a.x; t.y=y-a.y;
		return t; 
    }
}p1,p2,q1,q2;
struct vector
{
	double x,y;
	vector(){
		x=y=0;
	};
	vector operator =(const point &a)
	{
		this->x=a.x; this->y=a.y;
		return *this;
	}
	double operator *(const vector &a)
	{
		return x*a.y-y*a.x;
	}
};
int main()
{
	printf("INTERSECTING LINES OUTPUT\n");
	scanf("%d",&n);
	for (int i=1;i<=n;i++)
	{
		scanf("%lf%lf",&p1.x,&p1.y);
		scanf("%lf%lf",&p2.x,&p2.y);
		scanf("%lf%lf",&q1.x,&q1.y);
		scanf("%lf%lf",&q2.x,&q2.y);
		vector t,k,l;
		t=p1-q1;  k=q2-q1;  l=p2-p1;
		if (fabs(t*k)<esp&&fabs(l*k)<esp)  {
			printf("LINE\n");
			continue;
		}
		t=p2-p1; k=q2-q1;
		if (fabs(t*k)<esp){
			printf("NONE\n");
			continue;
		}
		double k1,k2,t1;
		vector a,b,c;
		a=p2-q1; b=q2-q1;  c=p1-q1;
		k1=a*b;   k2=b*c;  t1=k1/(k1+k2);
		point ans;
		ans.x=p2.x+(p1.x-p2.x)*t1;
		ans.y=p2.y+(p1.y-p2.y)*t1;
		printf("POINT %0.2lf %0.2lf\n",ans.x,ans.y);
	}
	printf("END OF OUTPUT\n");
	return 0;
}


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