NGUI UIcenterOnChild

本文介绍如何在Unity中使用UICenterOnChild组件实现网格内对象的居中显示及缩放效果,并通过按钮控制切换不同的显示项。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

首先给UIGrid添加UICenterOnChild脚本



在两个锁的点击事件中获取到UICenterOnChild  CenterOn()方法进行传参 这样物体就能居中显示了


using UnityEngine;
using System.Collections;

public class OnCenterByOne : MonoBehaviour {

	// Use this for initialization
	public  UICenterOnChild muicenterOnchild;
	public  GameObject mgrid;
	public GameObject nextBtn;
	public GameObject upBtn;

	int number=2;
	void Start () {
		muicenterOnchild.CenterOn (mgrid.transform.GetChild (number).transform);

		UIEventListener.Get (nextBtn.gameObject).onClick += NetxBtn;
		UIEventListener.Get (upBtn.gameObject).onClick += UpBtn;
	}
	void NetxBtn(GameObject go){
    //我那个是用Toggle 来判断当前在中间的是那个,你这个可以用一个int值来控制
		if (number==3) {
			nextBtn.gameObject.SetActive (false);
			upBtn.gameObject.SetActive (true);
			muicenterOnchild.CenterOn (mgrid.transform.GetChild (number+1).transform);
			mgrid.transform.GetChild (number + 1).transform.localScale = new Vector3 (2, 2,2 );
			mgrid.transform.GetChild (number).transform.localScale = new Vector3 (1, 1, 1);
			number += 1;
		}else {
			muicenterOnchild.CenterOn (mgrid.transform.GetChild (number+1).transform);
			mgrid.transform.GetChild (number + 1).transform.localScale = new Vector3 (2, 2, 2);
			mgrid.transform.GetChild (number).transform.localScale = new Vector3 (1, 1, 1);
			upBtn.gameObject.SetActive (true);
			nextBtn.gameObject.SetActive (true);
			number += 1;
		}

	}
	void UpBtn(GameObject go){
		if (number==1) {
			upBtn.gameObject.SetActive (false);
			muicenterOnchild.CenterOn (mgrid.transform.GetChild (number-1).transform);
			mgrid.transform.GetChild (number - 1).transform.localScale = new Vector3 (2, 2, 2);
			mgrid.transform.GetChild (number).transform.localScale = new Vector3 (1, 1, 1);
			number -= 1;
		}else {
			muicenterOnchild.CenterOn (mgrid.transform.GetChild (number-1).transform);
			mgrid.transform.GetChild (number - 1).transform.localScale = new Vector3 (2, 2, 2);
			mgrid.transform.GetChild (number).transform.localScale = new Vector3 (1, 1, 1);
			upBtn.gameObject.SetActive (true);
			nextBtn.gameObject.SetActive (true);
			number -= 1;
		}
	}
}


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值