int i=0;
// Use this for initialization
void Start () {
foreach (Transform child in transform) {
child.position += Vector3.up * 8*(++i);
}
// Use this for initialization
void Start () {
foreach (Transform child in transform) {
child.position += Vector3.up * 8*(++i);
}
}
--------------------------
Transform support enumerators so you can loop through children ,只能获取一级子对象,不能递归;
如果子对象或父对象经过旋转,要操作子对象可以使用transform.position,操作子对象的世界坐标。