GPU 渲染技术:路径追踪与体积渲染详解
1. GPU 路径追踪实现
路径追踪是一种用于渲染几何图形的方法,与光线追踪类似,它也投射光线,但这些光线是从光源位置随机发射的。由于难以精确近似真实光照,我们可以使用基于蒙特卡罗的积分方案来进行近似。这种方法通过随机采样,当样本数量足够多时,积分结果会收敛到真实解。
1.1 路径追踪伪代码
For each pixel on screen
Create a light ray from light position in a random direction
For the amount of traces required
For each object in the scene
Check light ray for intersection
If intersection found
Determine the hit point and surface normal
Calculate diffuse and specular comp. at hit point
Cast shadow ray in random direction from hit point
Darken diffuse component based on shadow result
Set the randomly jittered hit point as new ray origin
Reflect the li
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