12/19/2020
文章目录
命令行参数
如何通过命令行一体化执行编译,烘培(Cook),打包等操作
第一步: 编译(UnrealBuildTool)
打开CMD,通过windows下的编译程序,编译UnrealBuildTool。UnrealBuildTool是一个工具用来编译UE4的代码,所以首先需要生成UnrealBuildTool程序
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\msbuild.exe D:\4.25Plus_M3\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj /t:build /p:Configuration=Development;Platform=AnyCPU;TargetFrameworkVersion=v4.5
第二步:编译UE4引擎
用UnrealBuildTool编译UE4引擎,即可以生成UE4Editor,ShaderCompileWorker,UnrealLightmass,UnrealVersionSelector等等工具
D:\4.25Plus_M3\Engine\Binaries\DotNET>UnrealBuildTool.exe UE4Editor Win64 Development -waitmutex -FromMsBuild -DEPLOY
UE4引擎其他工具
"%EngineDir%\Engine\Binaries\DotNET\UnrealBuildTool.exe" ShaderCompileWorker Win64 Development -waitmutex -FromMsBuild -DEPLOY // Windows下编译ShaderCompileWorker
"%EngineDir%\Engine\Binaries\DotNET\UnrealBuildTool.exe" UnrealLightmass Win64 Development -waitmutex -FromMsBuild -DEPLOY // Windows下编译UnrealLightmass
"%EngineDir%\Engine\Binaries\DotNET\UnrealBuildTool.exe" UnrealIdentifierRegister