.h
UFUNCTION(BlueprintCallable, Category = "SpawnBlueprintVal", meta = (WorldContext = WorldContextObject))
static void SpawnBlueprintVal(UObject* WorldContextObject, TSubclassOf <AActor> SpawnBlueprintVal
.h
UFUNCTION(BlueprintCallable, Category = "SpawnBlueprintVal", meta = (WorldContext = WorldContextObject))
static void SpawnBlueprintVal(UObject* WorldContextObject, TSubclassOf <AActor> SpawnBlueprintVal