Asset Store学习整理

本文精选了多个Unity游戏开发资源,包括2D爬升游戏、第三人称控制器模板、2D卷轴射击游戏、第一人称射击游戏启动套件及立方体变换游戏。这些资源涵盖了从初学者到高级开发者所需的各种功能,如角色控制、武器系统、敌人AI等,并提供了详细的文档和支持。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

1、The Climber

这里写图片描述

The Climber is a Basic 2D Endless Climber Game. The code used is very simple and easy to understand. Spend hours in this game and you will never get bored.

The aim is to go endless. Reach as high as you can and get a good High Score and also you can share it with your friends on Whatsapp, Facebook,etc.

This asset can prove to be best for begginers and who are new to Unity and C#. You can use this asset as starter kit or for learning purpose.

Features:

✪ Ready to publish. Optimised for desktop and mobile(android and ios).

✪ Share Button for iOS and Android Included.

✪ Unity Ads Included.

✪ Simple C# Code Used.

✪ Awesome sound effects.

Try before you download:- The Climber

Please rate my asset, I’d appreciate it!

2、Third Person Controller - Basic Locomotion FREE

这里写图片描述

Developing a 3rd Person Controller is really hard and takes too much time, so we developed this awesome template so you can set up a character controller in less then 10 seconds, leaving space for you to focus on making your game!

Features >

  • Set up any model in less then 10s
  • Rigidbody, root motion and non-root motion controller
  • Mecanim & Humanoid
  • Basic 3rd Person Camera
  • Basic Locomotion & Jump
  • Documentation and video tutorials
    This is a LITE version with less features but hey, it’s FREE :)

3、2D Scrolling Shooter

这里写图片描述

This game is based on the tutorial from Unity Japan:
http://japan.unity3d.com/developer/document/tutorial/2d-shooting-game-en/intro.html

Additional elements, including object pooling, have been added to this project. This game is meant to appear in a 4:3 aspect ratio. For best appearance and performance, set the game view to 4:3 - For more learning material, please check the learn section of our website: http://unity3d.com/learn

4、FPS Starter Kit - Lite

这里写图片描述

This is the Lite version of [FPS Starter Kit - Pro]
✔ 1. It is suitable for everyone
This kit is suitable for everyone who wants to create a first-person shooter or add new elements to a project. It is suitable for both beginners and experienced developers.

✔ 2. Support popular platforms
This kit supports all popular platforms such as Windows, MacOS, HTML5 and others.
✔ 3. Smart enemy system
The advanced artificial intelligence allows you to create all types of enemies. The intelligence includes pursuing, attacking, bypassing obstacles, animation system, and so on.

✔ 4. Advanced weapons systems
The advanced weapons system enables you to add and customize the weapon of your choice. You can set shooting, reloading, targeting and animation systems, as well as a selection of weapons and more.

✔ 5. Detailed documentation
All scripts are written properly and have no comments. If you want to add or change something, you can do this easily. In addition, the kit includes detailed documentation.

✔ 6. Features:

● Weapons:
○ Gun
○ Sniper Rifle
○ Rocket Launcher

● Enemies
○ Enemy with machine

● AI System
● Explosions System
● Simple Save System
● Simple AIM system
● Physics shooting
● Sci-fi sounds

✔ 7. Support
If you have any questions or suggestions, you can email me and I will reply to you within 12 hours and help you solve your problem, no matter how difficult it may be. My email: vadimgerc81@gmail.com

6、Cube-Tri

这里写图片描述

Cube-Tri is a complete unity project ready for release. The project is compatible with Android, web and desktop computing.

How to play?

On mobile: Touch the Screen to change the color or the shape.

On Desktop: use right arrow keys

Cube-Tri is a suspenseful one touch endless game with simple, yet appealing graphics.

Warning: highly addictive!

The game is mainly addresses to Android Smartphones in Portrait mode.

This Project includes:

  • Clean, simple and easy C#-Code
  • Heavily commented
  • Mobile touch and Keyboard Input
  • changeable Background Music
  • persistent Hiscore/Scoring System
  • customizable add-on-System
  • procedural level generation
  • easy to reskin and extend.
  • infinite gameplay
  • facebook button
  • rating button
<think>嗯,用户现在想了解游戏开发入门需要学习哪些技能和工具。之前用户问过适合爬虫的网站,现在转向游戏开发,可能对编程有基础兴趣,但需要更具体的指导。根据提供的引用内容,用户给出的引用1-4提到了团队构成、技能培养、开发分类(2D/3D)、工具列表等。需要综合这些信息,整理出结构化的回答。 首先,用户可能是一个刚入门的爱好者,想知道从哪里开始。需要分步骤,从基础编程语言到引擎,再到具体技能。引用3提到2D和3D的区别,所以应该分开说明。工具部分引用4有详细列表,需要整合到各个分类中。同时,引用1和2提到团队构成和技能培养方法,可能需要在学习路径或建议部分提及。 要注意用户可能需要清晰的分类,比如编程语言、引擎、数学基础、工具链等。同时,要避免过于技术化的术语,保持新手友好。另外,用户可能对学习资源或方法感兴趣,比如是否需要学习特定数学知识,或者如何选择引擎。 需要确认是否要推荐具体的学习资源,比如书籍或在线课程,但根据引用内容,可能没有提供,可以建议实践和社区参与。另外,用户可能关心职业方向,比如独立开发还是加入团队,这点在引用2中提到的独立开发者经验,可以作为建议部分的内容。 最后,相关问题需要围绕用户可能进一步的问题展开,比如2D和3D的区别、数学的具体应用、独立开发建议等。确保引用正确的注释,比如引用3关于引擎和语言,引用4关于工具。</think>根据游戏开发方向(2D/3D)和岗位定位(程序/美术/策划),所需技能差异较大。以下以游戏程序员为主要视角,结合行业主流技术栈进行系统梳理: --- ### 一、核心技能树 #### 1. 编程语言基础 - **C#**:Unity引擎首选语言,语法简洁易上手,推荐掌握面向对象编程 - **C++**:Unreal引擎开发核心语言,适合高性能游戏开发[^3] - **Python/Lua**:辅助脚本开发,常用于工具链构建或AI逻辑实现 #### 2. 游戏引擎专项 | 引擎名称 | 适用领域 | 学习重点 | |---------|--------|---------| | **Unity** | 移动端/独立游戏/AR | GameObject组件系统、物理引擎、UGUI/ShaderGraph | | **Unreal** | 3A级PC/主机游戏 | Blueprint可视化编程、Niagara粒子系统、光照烘焙 | | **Godot** | 2D像素游戏 | GDScript语言、TileMap编辑器、轻量化架构 | #### 3. 数学基础 - **线性代数**:矩阵变换(角色移动)、向量运算(碰撞检测) - **三角函数**:角色旋转、抛物线轨迹计算 - **离散数学**:状态机设计、游戏逻辑验证 推荐实践:用代码实现$v = v_0 + at$等运动方程 #### 4. 工具链实践 ```python # 典型开发工具组合示例 开发环境 = { "版本控制": "Git + GitHub/GitLab", # 引用[4]版本管理工具 "调试工具": "Visual Studio Debugger", "协作工具": "Trello/Jira + Slack", "性能分析": "Unity Profiler/RenderDoc" } ``` --- ### 二、学习路径建议 1. **第一阶段:引擎实操** - 用Unity完成《Flappy Bird》克隆开发 - 通过`Unity Learn`官方平台完成"Creative Core"路径课程 2. **第二阶段:系统深化** - 实现A*寻路算法:$$f(n) = g(n) + h(n)$$ - 开发简单网络对战功能(Photon引擎) 3. **第三阶段:专项突破** - 图形编程:HLSL/ShaderLab着色器开发 - 性能优化:DrawCall合并、内存池技术 --- ### 三、避坑指南 1. 避免过早接触复杂框架,从**控制台小游戏**起步(如猜数字、井字棋) 2. 美术资源优先使用**Asset Store**免费素材,降低初期学习成本 3. 参加**Global Game Jam**等开发活动,积累团队协作经验[^2]
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值