Unity)摄像机Camera跟随

本文介绍了一个简单的Unity相机跟随脚本实现。通过设置目标对象和平滑系数,可以使摄像机平滑地跟随目标物体移动。该脚本适用于游戏开发中需要实现平滑跟随效果的场景。
using UnityEngine;
using System.Collections;

namespace CompleteProject
{
    public class CameraFollow : MonoBehaviour
    {
        public Transform target;            // The position that that camera will be following.
        public float smoothing = 5f;        // The speed with which the camera will be following.


        Vector3 offset;                     // The initial offset from the target.


        void Start ()
        {
            // Calculate the initial offset.
            offset = transform.position - target.position;
        }


        void FixedUpdate ()
        {
            // Create a postion the camera is aiming for based on the offset from the target.
            Vector3 targetCamPos = target.position + offset;

            // Smoothly interpolate between the camera's current position and it's target position.
            transform.position = Vector3.Lerp (transform.position, targetCamPos, smoothing * Time.deltaTime);
        }
    }
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值