学习C语言,一定要了解宏,开头这部分就是好了兼容不同平台,其余的代码主要还是状态位的设置:
/* Include the best multiplexing layer supported by this system.
* The following should be ordered by performances, descending. */
#ifdef HAVE_EVPORT
#include "ae_evport.c"
#else
#ifdef HAVE_EPOLL
#include "ae_epoll.c"
#else
#ifdef HAVE_KQUEUE
#include "ae_kqueue.c"
#else
#include "ae_select.c"
#endif
#endif
#endif
aeEventLoop *aeCreateEventLoop(int setsize) {
aeEventLoop *eventLoop;
int i;
monotonicInit(); /* just in case the calling app didn't initialize */
if ((eventLoop = zmalloc(sizeof(*eventLoop))) == NULL) goto err;
eventLoop->events = zmalloc(sizeof(aeFileEvent)*setsize);
eventLoop->fired = zmalloc(sizeof(aeFiredEvent)*setsize);
if (eventLoop->events == NULL || eventLoop->fired == NULL) goto err;
eventLoop->setsize = setsize;
eventLoop->timeEventHead = NULL;
eventLoop->timeEventNextId = 0;
eventLoop->stop = 0;
eventLoop->maxfd = -1;
eventLoop->beforesleep = NULL;
eventLoop->aftersleep = NULL;
eventLoop->flags = 0;
if (aeApiCreate(eventLoop) == -1) goto err;
/* Events with mask == AE_NONE are not set. So let's initialize the
* vector with it. */
for (i = 0; i < setsize; i++)
eventLoop->events[i].mask = AE_NONE;
return eventLoop;
err:
if (eventLoop) {
zfree(eventLoop->events);
zfree(eventLoop->fired);
zfree(eventLoop);
}
return NULL;
}
/* Return the current set size. */
int aeGetSetSize(aeEventLoop *eventLoop) {
return eventLoop->setsize;
}
/* Tells the next iteration/s of the event processing to set timeout of 0. */
void aeSetDontWait(aeEventLoop *eventLoop, int noWait) {
if (noWait)
eventLoop->flags |= AE_DONT_WAIT;
else
eventLoop->flags &= ~AE_DONT_WAIT;
}
/* Resize the maximum set size of the event loop.
* If the requested set size is smaller than the current set size, but
* there is already a file descriptor in use that is >= the requested
* set size minus one, AE_ERR is returned and the operation is not
* performed at all.
*
* Otherwise AE_OK is returned and the operation is successful. */
int aeResizeSetSize(aeEventLoop *eventLoop, int setsize) {
int i;
if (setsize == eventLoop->setsize) return AE_OK;
if (eventLoop->maxfd >= setsize) return AE_ERR;
if (aeApiResize(eventLoop,setsize) == -1) return AE_ERR;
eventLoop->events = zrealloc(eventLoop->events,sizeof(aeFileEvent)*setsize);
eventLoop->fired = zrealloc(eventLoop->fired,sizeof(aeFiredEvent)*setsize);
eventLoop->setsize = setsize;
/* Make sure that if we created new slots, they are initialized with
* an AE_NONE mask. */
for (i = eventLoop->maxfd+1; i < setsize; i++)
eventLoop->events[i].mask = AE_NONE;
return AE_OK;
}
void aeDeleteEventLoop(aeEventLoop *eventLoop) {
aeApiFree(eventLoop);
zfree(eventLoop->events);
zfree(eventLoop->fired);
/* Free the time events list. */
aeTimeEvent *next_te, *te = eventLoop->timeEventHead;
while (te) {
next_te = te->next;
zfree(te);
te = next_te;
}
zfree(eventLoop);
}
void aeStop(aeEventLoop *eventLoop) {
eventLoop->stop = 1;
}
int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask,
aeFileProc *proc, void *clientData)
{
if (fd >= eventLoop->setsize) {
errno = ERANGE;
return AE_ERR;
}
aeFileEvent *fe = &eventLoop->events[fd];
if (aeApiAddEvent(eventLoop, fd, mask) == -1)
return AE_ERR;
fe->mask |= mask;
if (mask & AE_READABLE) fe->rfileProc = proc;
if (mask & AE_WRITABLE) fe->wfileProc = proc;
fe->clientData = clientData;
if (fd > eventLoop->maxfd)
eventLoop->maxfd = fd;
return AE_OK;
}
void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask)
{
if (fd >= eventLoop->setsize) return;
aeFileEvent *fe = &eventLoop->events[fd];
if (fe->mask == AE_NONE) return;
/* We want to always remove AE_BARRIER if set when AE_WRITABLE
* is removed. */
if (mask & AE_WRITABLE) mask |= AE_BARRIER;
aeApiDelEvent(eventLoop, fd, mask);
fe->mask = fe->mask & (~mask);
if (fd == eventLoop->maxfd && fe->mask == AE_NONE) {
/* Update the max fd */
int j;
for (j = eventLoop->maxfd-1; j >= 0; j--)
if (eventLoop->events[j].mask != AE_NONE) break;
eventLoop->maxfd = j;
}
}
int aeGetFileEvents(aeEventLoop *eventLoop, int fd) {
if (fd >= eventLoop->setsize) return 0;
aeFileEvent *fe = &eventLoop->events[fd];
return fe->mask;
}
long long aeCreateTimeEvent(aeEventLoop *eventLoop, long long milliseconds,
aeTimeProc *proc, void *clientData,
aeEventFinalizerProc *finalizerProc)
{
long long id = eventLoop->timeEventNextId++;
aeTimeEvent *te;
te = zmalloc(sizeof(*te));
if (te == NULL) return AE_ERR;
te->id = id;
te->when = getMonotonicUs() + milliseconds * 1000;
te->timeProc = proc;
te->finalizerProc = finalizerProc;
te->clientData = clientData;
te->prev = NULL;
te->next = eventLoop->timeEventHead;
te->refcount = 0;
if (te->next)
te->next->prev = te;
eventLoop->timeEventHead = te;
return id;
}
int aeDeleteTimeEvent(aeEventLoop *eventLoop, long long id)
{
aeTimeEvent *te = eventLoop->timeEventHead;
while(te) {
if (te->id == id) {
te->id = AE_DELETED_EVENT_ID;
return AE_OK;
}
te = te->next;
}
return AE_ERR; /* NO event with the specified ID found */
}