【OCCT+ImGUI系列】feat:增加教学交互窗口

在这里插入图片描述

问题背景

第一篇笔记中只能看看没有意思,得自己交互试试看才能记得深刻。为以后不重复写交互,增加了一个基类。

增加交互窗口后,第一篇笔记的效果如下图
在这里插入图片描述
动图为:
在这里插入图片描述
在x,y,z对应的输入框中输入坐标,就可在界面中重新渲染小球的位置。

TutorialWindow 自动生成一个可交互的窗口:

#pragma once

#include <string>
#include "../imgui/imgui.h"

class TutorialWindow {
public:
    virtual ~TutorialWindow() = default;

    void renderTutorialWindow(Handle(AIS_InteractiveContext)& context) {
        // 初始化窗口
        initTutorialWin();
        // 渲染
        ImGui::Begin("Tutorial Window", &showTutorialWindow);  // 打开一个新的ImGui窗口
        renderContent(context);
        ImGui::End();
    }

    void openTutorialWindow() { showTutorialWindow = true;  }

    void closeTutorialWindow() { showTutorialWindow = false; }

protected:
    virtual void renderContent(Handle(AIS_InteractiveContext)& context) = 0;  // 纯虚函数,要求子类实现窗口的内容

    void initTutorialWin() const {
        static bool initialized = false;  // 保证只初始化一次
        if (!initialized) {
            ImVec2 windowPos(1200, 500);   // 设置窗口左上角位置
            ImVec2 windowSize(600, 400);  // 设置窗口大小

            ImGui::SetNextWindowPos(windowPos);
            ImGui::SetNextWindowSize(windowSize);

            initialized = true;
        }
    }

private:
    bool showTutorialWindow = false;  // 控制窗口显示的标志
};

Step 2

只需要在红框初增加对应代码就可生成窗口:
在这里插入图片描述

class MDPointAndVector001 : public BaseScene, public VisSceneComponents, public TutorialWindow {
public:
	MDPointAndVector001() { openTutorialWindow(); }

	void displayScene(Handle(V3d_View)& view, Handle(AIS_InteractiveContext)& context) override {
		//<创建起始点
		// 1. 使用默认构造函数创建一个零点
		gp_Pnt point1;
		// 2. 使用三维坐标创建一个点
		gp_Pnt point2(1.0, 2.0, 3.0);
		// 3. 使用另外一个点来构造新点
		gp_Pnt point3 = point2;

		//<创建Vector
		// 1. 使用默认构造函数创建一个零向量
		gp_Vec vec1;
		// 2. 使用两个点之间的差值创建向量
		gp_Pnt p1(2.0, 3.0, 4.0);
		gp_Pnt p2(1.0, 3.0, 5.0);
		gp_Vec vec2(p1, p2);  // vec2 = p2 - p1
		// 3. 使用三维坐标直接创建一个向量
		gp_Vec vec3(7.0, 8.0, 9.0);

		//<向量计算演示
		// 计算两个向量之间的加法
		gp_Vec vec4 = vec2 + vec3;  // vec4 = vec2 + vec3

		//<可视化
		visPoint(point2, context);  // 可视化点
		visVector(gp_Pnt(7.0, 8.0, 9.0), vec2, context, makeColor(0.4157, 0.5020, 0.7255));    // 可视化向量vec2
		visVector(point1, vec3, context, makeColor(0.5333, 0.6196, 0.4510));    // 可视化向量加法结果
		visVector(point1, vec4, context, makeColor(0.6627, 0.2902, 0.2902));    // 可视化向量叉积结果

		//<可视化教学窗口
		renderTutorialWindow(context);
	}

	// 教学窗口内容
	void renderContent(Handle(AIS_InteractiveContext)& context) override {
		// 使用ImGui创建滑动条来控制x、y、z坐标
		ImGui::SliderFloat("X", &x, -10.0f, 10.0f);  // 控制X坐标
		ImGui::SliderFloat("Y", &y, -10.0f, 10.0f);  // 控制Y坐标
		ImGui::SliderFloat("Z", &z, -10.0f, 10.0f);  // 控制Z坐标

		// 更新点的位置
		visPnt.SetX(x);
		visPnt.SetY(y);
		visPnt.SetZ(z);

		// 创建球体并可视化
		ImGui::Spacing();
		if (ImGui::Button("Create a new gp_Pnt!")) {
			visPoint(visPnt, context);	// 按钮点击时创建新的点
		}

		ImGui::Spacing();
		ImGui::Spacing();
		ImGui::Spacing();
		ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "### gp_Pnt and gp_Vector Overview");
		ImGui::Text("gp_Pnt and gp_Vector are fundamental classes in the Open Cascade (OCC) geometry modeling library, used to represent points and vectors in geometric space.");

		ImGui::Spacing();
		ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "### gp_Pnt Class:");
		ImGui::Text("gp_Pnt is used to represent a point in three-dimensional space, defined by three coordinates (x, y, z). This point typically indicates a position in 3D space.");

		ImGui::BulletText("Constructor: Create a point with given coordinates:");
		ImGui::Text("gp_Pnt(double X, double Y, double Z);");
		ImGui::BulletText("Default Constructor: Create the origin (0, 0, 0):");
		ImGui::Text("gp_Pnt();");

		ImGui::BulletText("Member Functions:");
		ImGui::BulletText("X(), Y(), Z() - Get the x, y, and z coordinates of the point.");
		ImGui::BulletText("Distance(const gp_Pnt&) - Calculate the distance between the current point and another point.");
		ImGui::BulletText("Transformed(const gp_Trsf&) - Apply a transformation matrix to the point.");

		ImGui::Spacing();
		ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "### gp_Vector Class:");
		ImGui::Text("gp_Vector is used to represent a vector in three-dimensional space. A vector has both direction and magnitude, typically representing the relative displacement between two points or motion in space.");

		ImGui::BulletText("Constructor: Create a vector with given coordinates:");
		ImGui::Text("gp_Vector(double X, double Y, double Z);");
		ImGui::BulletText("Alternatively, create a vector using two points:");
		ImGui::Text("gp_Vector(const gp_Pnt& P1, const gp_Pnt& P2);");

		ImGui::BulletText("Member Functions:");
		ImGui::BulletText("Magnitude() - Get the magnitude (size) of the vector.");
		ImGui::BulletText("Normalize() - Normalize the vector to a unit vector.");
		ImGui::BulletText("Crossed(const gp_Vector&) - Calculate the cross product with another vector.");
		ImGui::BulletText("Dot(const gp_Vector&) - Calculate the dot product with another vector.");

		ImGui::Spacing();
		ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "### Relationship and Differences:");
		ImGui::Text("gp_Pnt represents a point with specific coordinates, while gp_Vector represents a vector, which has direction and magnitude, often used to express the relationship or changes between two points.");
		ImGui::Text("In Open Cascade, gp_Pnt and gp_Vector are commonly used together. For example, a gp_Vector can represent the direction and distance from one point to another, or it can be applied to a gp_Pnt to yield a new point.");

	}

private:
	gp_Pnt visPnt;
	float x = 10.0f;
	float y = 10.0f;
	float z = 10.0f;
};
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