#ifndef SPINE_COCOS2DX_H_
#define SPINE_COCOS2DX_H_
#include <spine/spine.h>
#include "cocos2d.h"
#include "Json.h"
#include <spine/CCSkeleton.h>
#include <spine/CCSkeletonAnimation.h>
namespace cocos2d { namespace extension {
void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, cocos2d::ccV3F_C4B_T2F_Quad* quad, bool premultiplied = false);
}} // namespace cocos2d { namespace extension {
#endif /* SPINE_COCOS2DX_H_ */